Thank you so much!
In the future I'll be more mindful to post in the right category
Latest posts made by InterfaceGuy
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RE: Change icon of python script in UI palette
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Change icon of python script in UI palette
Hello everyone
I'm wondering if it is possible to do the following:
For the work I'm doing I have a growing set of python scripts that when executed generate custom objects setups using c4d base objects and xpresso
I'm able to include these scripts in the UI which allows me to treat them like buttons for regular c4d objects
The only thing that's missing is the ability to change the icon of the script to a png file that's stored alongside it in its designated folder
Is there a simple/tangible way to achieve what I'm looking for?Thanks
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SplineMask Render Visibility Not Working
Hello,
I think I found a bug with the SplineMask and Sketch and Toon material.
When I apply the material to it, turning its render visibility off doesn't do anything.To replicate:
- create a spline mask with e.g. a rectangle and a circle as children
- apply a sketch and toon shader to it
- try turning off the visibility in renderer
With regular splines, MoSplines etc. it works as expected.
Am I missing something?
If so, help would be appreciated, if not I hope it gets fixed soon.Thanks
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RE: Access Spline Field Parameters with XPresso
Thank you for the elaborate reply, it worked! (And helped me to better understand the desc id system)
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Access Spline Field Parameters with XPresso
Hello,
I want to create an xpresso which accesses the offset parameter of a spline field layer in a plain effector. This proves to be more difficult than I thought because, unlike e.g. a linear field, the spline field layer is not a regular object in the hierarchy.
Naively I thought this would work with the general pattern of adding a port to the xpresso node using the description id:
offset_port = gv_node.AddPort(c4d.GV_PORT_INPUT, DESC_ID_OF_PARAMETER )
But I don't know what the description id should be in this case. Or if that is even the right way to go in this situation.
Dragging the parameter into the console returns:
Plain[c4d.FIELDS,11,1011]
Help is appreciated
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RE: Strange Bug with Correction Deformer and Bounding Box Node
Oh yes that's a much better approach!
I will provide executables from now on, sorry for the trouble
To be honest I was just stuck in an inaccurate frame for how to solve this... thanks for breaking it
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Strange Bug with Correction Deformer and Bounding Box Node
Hey there,
I am making use of the trick where I put a correction deformer under a generator (extrude object in this case) to make it readable by the bounding box xpresso node
However, for some strange reason it only works when I add the deformer manually to the scene.
Using python to create the object somehow makes it impotent for this method.
Even dragging it out of the hierarchy and back in again, refreshing xpresso etc. doesn't help with the problem.Only creating a new deformer manually seems to do the trick.
Please help me make sense of this and fix it.
Thank you
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Set IRR settings
Hello,
in this thread it is explained how to set the size of the IRR.
I would also like to set parameters like the resolution.
When dragging the GUI element into the console it says:
Sniper[c4d.IRR_DETAIL]
and when I execute it without the ID I get
>>> Sniper <c4d.BaseList2D object called Sniper/Sniper with ID 430000000 at 4756143680>
How can I get access to this inside a script?
Thank you!
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RE: How to Manually Build the Cache for a Vector Import Instance?
works like a charm, thank you!