SplineMask Render Visibility Not Working
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Hello,
I think I found a bug with the SplineMask and Sketch and Toon material.
When I apply the material to it, turning its render visibility off doesn't do anything.To replicate:
- create a spline mask with e.g. a rectangle and a circle as children
- apply a sketch and toon shader to it
- try turning off the visibility in renderer
With regular splines, MoSplines etc. it works as expected.
Am I missing something?
If so, help would be appreciated, if not I hope it gets fixed soon.Thanks
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Hi @InterfaceGuy, this forum is only about Cinema 4D Scripting and plugins, please reach the user support via the maxon website.
Cheers,
Maxime.