Tag Copying an Object Along With iT
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Hello!
I'm currently working on a Tag plugin that is linked to an object in the scene with a BaseLink, it is not the same object that it is currently on.
Is there a way that if the Tag was copied to a new document that the Linked object would also be copied over and inserted into the new file? If it wasn't selected in the initial copy command.
Dan
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Hi,
you could overwrite
NodeData::CopyTo
(and::Read
and::Write
). InCopyTo
you would have to serialize yourBaseLink
information, bei either serializing the linked nodes directly or by serializing some kind of custom context. The unpacking would technically happen inNodeData::Read
but due to the special scenario, you will probably have to delay your unpacking to a later point, when you are sure that the updating of the new scene graph has finalized.But apart from these hoops to jump through, you would have to make sure to correctly handle cyclic structures, partial copies and chain reactions of your copy logic (do I really want to allow a thousand object long
MySpecialTag
copy logic chain reaction to unravel, because the user copied one tag?). Because of these problems plus the fact that deviating from the default behavior might confuse the user, I would contemplate if this is really what you want.Cheers,
zipit -
hi,
@zipit said everthing.
Don't forget thatcopyTo
can also be called by Cinema4D.And once again, please use the tags on your threads and 'ask question'
Cheers,
Manuel -
@zipit Thank you for the info!
@m_magalhaes Sorry about that, Manuel. I'll make sure I do that in the future.
Dan