hi guys:
I tried rendering my project using function of TeamRender.But on occasion,I dont know whats going on while my team machines have been stopped acciently.Message on the console just told me my Team machines went offline , but its not doubt that network have worked all the time. My C4D is R19. Can anyone else help me solve this problem?
Posts made by zhhm156
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problem about TeamRender process been stopped acciently
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RE: how to import c4d on my python project
@m_adam I have read maxon offical API Transition about R20 just before, And it made me a little bit astonished,which there are many changes in API between R20 and R19. It really puts my thought off even if i would like to use c4dpy as my python interpreter (╯ ̄Д ̄)╯
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RE: how to import c4d on my python project
Thanks firstly,you have made perfect answer i need, And i will keep your reminding about usage of QA functionationlty correctly in my mind.As your suggestion, i wonder if i tranfer my project from R19 to R20,are there some sources needed to change because of Compatibility? (PS: my project is made up of C++codes with a little bit of python)
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how to import c4d on my python project
Hi guy:
i am a new python learner but i have no idea how to install c4d python sdk.I have found some information about python tutorials,however it said "no module named c4d" when i import C4D in my PyCharm, my C4D version is R19 and python version is 3.7,could anyone tell me how to solve this? -
Free all BaseObject
I have a question about clean all baseobjects within document.There were many Baseobjects using Baseobject::Alloc() to achieve and put into Basedocument. If I use Basedocument::Free() to clean all info,Is it necessarily that all objects were destoryed using baseobject::Free() within doc one by one?
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Failed to Connection on TeamRender
I am making a Team Render plugin in LAN,And i successed to use the API "GetAllMachineUuids" collecting other machine's Uid,but then it was failed to verify these machines using "VerifyServerOnClient",I don't know where the error gave rise to this problem on my code ,Could anyone show me the example of connection in Team Render using "VerifyServerOnClient"?
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question about Team Render
I am making a Team Render plugin in LAN,And i successed to use the API "GetAllMachineUuids" collecting other machine's Uid,but then it was failed to verify these machines using "VerifyServerOnClient",I don't know where the error gave rise to this problem on my code ,Could anyone show me the example of connection in Team Render?
my part of code:
if (TeamRender::GetInstance()->NetRender != nullptr) { maxon::BaseArray<C4DUuid> MachineArrayUuids; TeamRender::GetInstance()->NetRender->GetAllMachineUuids(MachineArrayUuids, MACHINELIST_ONLINE, VERIFICATIONBIT::VERIFICATIONBIT_SHARED, false, true); for(int i = 0;i < MachineArrayUuids.GetCount(); i++) { Machine* _machine = TeamRender::GetInstance()->NetRender->FindMachine(MachineArrayUuids[i], MACHINELIST_ONLINE, VERIFICATIONBIT_VERIFIED); TeamRender::GetInstance()->NetRender->VerifyServerOnClient(THREADMODE_ASYNC, MachineArrayUuids[i],"175",false,false,30000); GePrint(_machine->GetName()); machine = _machine->GetNext(); } }