Thanks you!
Posts made by Márton
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RE: Monitoring object parameter changes
Thank you for your detailed answer!
So if I understand now correctly, these are the main points:
- use GetGeMarker -> this is the most reliable identifier in this case
- do not monitor cached objects because it is not easy to follow what is happening with those and can cause tricky situations.
Is it right?
Márton
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RE: Monitoring object parameter changes
Hello again,
I was not sure if I should start a new thread or continue this discussion....
This is related to the first question but could have its own thread too.I am confused about guids provided by c4d.
I know there is a lot of info already about these unique identifiers on this forum, and as I have understood from those GetGUID() should be good enough for me.But my test is very simple, and still I get the same guids for different objects many times.
I use my own visitor object derived from maxon:: Hierarchy.
I create a Figure object (menu > Create > Mesh > Figure)
Start visitor -> and many different body parts of the Figure has the exact same guid.
Is it normal? I am not sure what is the best way to uniquely identify these....Thanks,
Márton -
RE: Monitoring object parameter changes
Ok, and thank you for the quick answer!
Márton
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Monitoring object parameter changes
Hello,
I can see this post:
https://developers.maxon.net/forum/topic/15621/python-api-document-eventsI can understand the concept and it can be applied to my case too, but this was created for python programming.
My question is: is the situation the same with the C++ API or maybe we have better tools to do it?Thanks,
Márton