Hi @ferdinand .
It wasn't really a direct question, so to speak. More like a "Hey, anyone want to talk about graph description?"—so more of a general discussion about where and when people tend to use it. I was curious about what people have noticed it doesn't work well for, and where it excels. I didn’t want to take the focus away from the core support topics.
But I can start.
What I'm planning to use it for are daily tasks like converting color channels (as shown in the examples), creating partial descriptions (also in the examples), inverting roughness/glossy maps, swapping opacity for a sprite node, or adding triplanar nodes to texture nodes. Tasks that you find yourself doing over and over again because of purchased models or other deliveries.
Again, this is from an artistic perspective. I know a bit about scripting—just enough to make my day easier in C4D—but I’m primarily an artist, not a coder. When I discovered graph description, I got a bit excited because I never dared venture into the node API before. However, I didn’t find many references to graph description when searching the forum, which led me to believe this might be a relatively new feature.
But a big kudos to you guys on the manual. It’s so easy to read and understand, and it feels much more focused toward artists, which is really nice.
Looking forward to the 2025.1 documentation!