Could you share information about layout editing if there are any python methods or threads here ?
Latest posts made by Gemini
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RE: Customize Palettes by Python ( add Buttons )
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Customize Palettes by Python ( add Buttons )
Hi,
Is there a way to insert a button to a Layout in C4D python ?
Thanks,
G -
RE: Plugin Which Creates MenuItems with Scripts ( not from user folder )
I just simply add a plugin to C4D which creates a user menu into C4D all in one pack without adding any script into the user C4D preferences folder ( library / scripts ) . Menu and script embedded solution all in one plugin inside.
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RE: Plugin Which Creates MenuItems with Scripts ( not from user folder )
Anyone here ? Any practice like this ?
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RE: Add Expression Value in Render Settings Save Path
The extension is different. So the file name too.
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RE: Add Expression Value in Render Settings Save Path
Ups. Maybe. I'm checking..
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Plugin Which Creates MenuItems with Scripts ( not from user folder )
Hey,
Can it be possible to create a user menu from a plugin with scripts ( lines ) which are not registered in the c4D user preference folder ? ( "c:\Users\xxx\AppData\Roaming\Maxon\Maxon Cinema 4D YY" )
Thanks in advance,
G -
RE: Add Expression Value in Render Settings Save Path
""" Copyright: MAXON Computer GmbH Author: Maxime Adam Description: - Registers two Tokens plugin. One visible in the render setting the other one not. - A token is a string that will be replaced during the token evaluation time by a string representation. Class/method highlighted: - c4d.plugins.RegisterToken - c4d.plugins.RegisterHiddenToken """ import c4d import re from c4d import documents def majorVersionToken(data): """The function that will be called to return the string representation of a token. Args: Returns: str: The string that will replace the token """ doc = documents.GetActiveDocument() # Get the file path of the current document file_name = doc.GetDocumentName() match = re.search(r'v\d{0,10}', file_name) version = 'v001' if match: version = 'v' + match.group().replace('v','').zfill(3) else: # print("No match found") pass return str(version) def minorVersionToken(data): """The function that will be called to return the string representation of a token. Args: Returns: str: The string that will replace the token """ doc = documents.GetActiveDocument() # Get the file path of the current document # file_path = doc.GetDocumentPath() file_name = doc.GetDocumentName() match = re.search(r'_\d{0,10}', file_name) version = '001' if match: version = match.group().replace('_','') if len( version) <= 3: version = version.zfill(3) else: pass return str(version) def shortProjectNameToken(data): """The function that will be called to return the string representation of a token. Args: Returns: str: The string that will replace the token """ # Get the file path of the current document file_name = documents.GetActiveDocument().GetDocumentName() match = re.search(r'v\d{0,3}', file_name) token = file_name.split( match.group())[0].rstrip('_') return str(token) def PythonHiddenToken(data): """The function that will be called to return the string representation of a token. Args: Returns: str: The string that will replace the token """ # Returns the frame number as a string. So this will replace the token by the frame number. return str(data[4]) if __name__ == "__main__": # First it's important to check if the token is not already registered for registeredToken in c4d.modules.tokensystem.GetAllTokenEntries(): # Checks if the token name is already used, if it's the case exit. if registeredToken.get("_token") in ["majorVersionToken", "PythonHiddenToken"]: exit() # Registers the token "PythonToken" that will be visible in te render setting. c4d.plugins.RegisterToken("mver", "_Project Mayor Version", "v002", majorVersionToken) c4d.plugins.RegisterToken("nver", "_Project Minor Version", "002", minorVersionToken) c4d.plugins.RegisterToken("shortproject", "_Project Short Name", "scene", shortProjectNameToken) # Registers the token "PythonHiddenToken" it will not be visible in te render setting. c4d.plugins.RegisterHiddenToken("PythonHiddenToken", "This is a Hidden Python Token", "001", PythonHiddenToken)
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RE: Add Expression Value in Render Settings Save Path
Thanks for your answer.
Tokens are working well but I have a strange issue with them at the multi pass files, if I end the file with a string ( here 'XXX') the file works well but If not it adds '1' to it. Do I miss something in the process ? I think my python token string could not generate that end string there. -
Add Expression Value in Render Settings Save Path
Hello,
Is there a chance to add an expression result of python ( for me the mayor version from the C4D file name ) to the Render Settings Path string ? I would not use c++ custom token, because I'm not familiar in C++.
Thanks !
G