@ferdinand said in GvNodeMaster::Execute() returns error:
Since you do your own stuff, this could for example fail in the DL_TERMINAL node you implemented in addition to some of the init stuff going wrong.
I have confirmed that the error seems to come from my own GvOperatorData()-plugins (shader nodes). When I delete all my own nodes in the graph and only use the build in c4d xpresso nodes, then GvNodeMaster updates correctly. I will look into this, but now I know where to look! We can mark this as solved for now.
"I can of course also just have a look at it, but I will not be able to run your project to see and tell you why it fails exactly"
At this stage, I was just looking for general feedback on how and when the Execute() function was supposed to work correctly, i.e., if it needed to be called in a special context or similar. This is also why I did not post detailed code initially. I don´t fully agree that detailed code is always needed to discuss an issue, even if it of course sometimes helps in clarifying things! Anyway, thanks a lot for the good support, it is really helpful and I appreciate the availability of this forum - it really helps!
Best regards
/Filip