Hello,
to avoid future confusion, and lots of problems, i would like to already develop an ObjectData plugin using only the new maxon api.
Are there any examples available?
Hello,
to avoid future confusion, and lots of problems, i would like to already develop an ObjectData plugin using only the new maxon api.
Are there any examples available?
Ah, ok. Somehow missed that line. I thought defining the legacy framework in the api list was sufficient. Cheers!
Hello, i have this unexpeced errors while trying to build a ObjectData plugin
'NewObjClear': identifier not found
in
class SubdivObject : public ObjectData
{
public:
virtual Bool Init(GeListNode* node);
virtual BaseObject* GetVirtualObjects(BaseObject* op, HierarchyHelp* hh);
virtual Bool Message(GeListNode* node, Int32 type, void* t_data);
static NodeData* Alloc() { return NewObjClear(SubdivObject); }
};
any clues as to why this is happening?
error 2 was resolved by updating the definition to
static Bool SubdivObjectHelpDelegate(const maxon::String& opType, const maxon::String& baseType, const maxon::String& group, const maxon::String& property)
Hi all,
A few years back - when c4d r17 was in fashion, i developed a generator plugin with the c++ sdk. Since then, the sdk has changed so much that it looks alien to me... add to that the fact that i don't remember much about how i made it work.
Now, i want to develop a custom subdivision algorithm - a modification of catmull-clark - with a few parameters and sliders in the UI, for c4d r21.
So consider me a total newb and please help me find a proper sdk example that you think might be a good starting point. Many thanks!