ResEdit: Bug Reports & Ideas
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On 03/11/2015 at 16:08, xxxxxxxx wrote:
Hi there,
I would like collect a list of bugs/problems and maybe even
ideas and enhancements for resedit, and when I find the time
I will try to fix/implement them.My fork of the ResEdit plugin is here. Please post here or to
the repositories' Issue Tracker.Cheers,
_N -
On 04/11/2015 at 01:52, xxxxxxxx wrote:
This is great Niklas!
Is your fork the same as the one we can DL from Maxon? If it's different from Maxons i don't know how to give you feedback on your version as i don't know how to compile your project on osx
I know a little bit of xcode but not enough to set up the compiler etc.-b
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On 04/11/2015 at 03:20, xxxxxxxx wrote:
Hey Bonsak,
right now you can find a download for R16 OSX on the "Releases" page. Despite a single line that lead to
a compile error, the code absolutely unchanged from the code of the original repository.I think you should use my build of the plugin since I experience very strange issues from the official
build with higher release numbers (the version you can download from the PluginCafe website is
compiled with R14 and this might be the reason for the strange behaviour/crashes).Cheers,
-N -
On 04/11/2015 at 04:20, xxxxxxxx wrote:
Thanks. I'm still not sure how to compile your version on osx though. Maybe you could include a XCode project in the repo? I have no idea how to set that up
-b
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On 04/11/2015 at 04:48, xxxxxxxx wrote:
So you want to compile it yourself and not use the downloaad from the "Releases" page? Just want to be sure before I spend time writing instructions.
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On 04/11/2015 at 04:50, xxxxxxxx wrote:
Blush. Didn't think about that
-b
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On 04/11/2015 at 05:09, xxxxxxxx wrote:
Hello
I don't know how to make request at github, always use Issue feature.I'm interesting why ResEdit has not feature to edit and create resource for NodeData or for 'linear' Container gui. Or if missed somewhere, i'm sorry
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On 04/11/2015 at 06:23, xxxxxxxx wrote:
@Bonsal: Maybe you skipped it but I wrote about it in my first reply already
@Ilya: Just create an Issue with your request, it doesn't need to be a bug report but can be anything related.
ResEdit was not constructed for editing description resources, I think making it work with these as well would be more work than an actual new plugin.
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On 04/11/2015 at 06:39, xxxxxxxx wrote:
Nikals, thanks
As i understand edit of dialogs is possible by saving of macro-file(last construction) and import of it for edit >>> yes for new project
Main question, maybe not for you, for someone from sdk teamers or c4d dev team - was how easy to make gui of object, tag, xpresso-node
i often found questions about IDE for GUI in scripting/programming sections at other forums
Upd.
I remember a few tools from Lazaros aka Nitroman, Scott Ayers to make resourcesHa, Niklas i remember yours - http://forums.cgsociety.org/showthread.php?p=7033391#post7033391
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On 04/11/2015 at 07:36, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Maybe you skipped it but I wrote about it in my first reply already
I need new glasses...
-b
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On 05/11/2015 at 04:44, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Nikals, thanks
As i understand edit of dialogs is possible by saving of macro-file(last construction) and import of it for edit >>> yes for new project
Main question, maybe not for you, for someone from sdk teamers or c4d dev team - was how easy to make gui of object, tag, xpresso-node
i often found questions about IDE for GUI in scripting/programming sections at other forums
I find writing description resources by hand very easy compared to dialog resources.
Originally posted by xxxxxxxx
Upd.
I remember a few tools from Lazaros aka Nitroman, Scott Ayers to make resourcesHa, Niklas i remember yours - http://forums.cgsociety.org/showthread.php?p=7033391#post7033391
I don't know any other tools to be honest, but that one's years old and pretty bad
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On 05/11/2015 at 07:59, xxxxxxxx wrote:
Btw, I just added an R16 Windows build available here.
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On 05/11/2015 at 09:36, xxxxxxxx wrote:
I've never made any resource tools.
You might be thinking of a C# app I wrote to help create GeDialog plugins in C.O.F.F.E.E.-ScottA
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On 05/11/2015 at 11:12, xxxxxxxx wrote:
I've just uploaded a new version with a bunch of fixes: https://github.com/nr-plugins/resedit/releases/tag/v1.2
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On 06/11/2015 at 20:08, xxxxxxxx wrote:
Hello
Thank you for reply and updates.Also does craftfile be for your Creator?
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On 06/11/2015 at 23:18, xxxxxxxx wrote:
There's some (rough) build instructions here: https://github.com/nr-plugins/resedit/blob/master/README.md#build-instructions
I've been working on another prototype called Craftr and found it to be
superior. Creator is deprecated.Best, Niklas
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On 07/11/2015 at 00:13, xxxxxxxx wrote:
Originally posted by xxxxxxxx
There's some (rough) build instructions here: https://github.com/nr-plugins/resedit/blob/master/README.md#build-instructions
I've been working on another prototype called Craftr and found it to be
superior. Creator is deprecated.Best, Niklas
Thanks
Slighter differ as scons(or exscons for cg)