I need FBX 7.x ASCII files
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On 15/05/2015 at 10:43, xxxxxxxx wrote:
Can anyone get me some FBX files that are in version 7.x and in ASCII format that include vertex color information.
I have been searching in the internet and it seems impossible to get those.
Maybe I don't know how to search for them... but everything that I get is in a binary format, not in ASCII -
On 16/05/2015 at 00:24, xxxxxxxx wrote:
Hi, such?:
; FBX 7.1.0 project file ; Copyright (C) 1997-2010 Autodesk Inc. and/or its licensors. ; All rights reserved. ; ---------------------------------------------------- FBXHeaderExtension: { FBXHeaderVersion: 1003 FBXVersion: 7100 CreationTimeStamp: { Version: 1000 Year: 2015 Month: 5 Day: 16 Hour: 13 Minute: 13 Second: 17 Millisecond: 101 } Creator: "FBX PYTHON SDK/FBX" SceneInfo: "SceneInfo::GlobalInfo", "UserData" { Type: "UserData" Version: 100 MetaData: { Version: 100 Title: "" Subject: "" Author: "" Keywords: "" Revision: "" Comment: "" } Properties70: { P: "DocumentUrl", "KString", "Url", "", "02.fbx" P: "SrcDocumentUrl", "KString", "Url", "", "02.fbx" P: "Original", "Compound", "", "" P: "Original|ApplicationVendor", "KString", "", "", "" P: "Original|ApplicationName", "KString", "", "", "" P: "Original|ApplicationVersion", "KString", "", "", "" P: "Original|DateTime_GMT", "DateTime", "", "", "" P: "Original|FileName", "KString", "", "", "" P: "LastSaved", "Compound", "", "" P: "LastSaved|ApplicationVendor", "KString", "", "", "" P: "LastSaved|ApplicationName", "KString", "", "", "" P: "LastSaved|ApplicationVersion", "KString", "", "", "" P: "LastSaved|DateTime_GMT", "DateTime", "", "", "" } } } GlobalSettings: { Version: 1000 Properties70: { P: "UpAxis", "int", "Integer", "",1 P: "UpAxisSign", "int", "Integer", "",1 P: "FrontAxis", "int", "Integer", "",2 P: "FrontAxisSign", "int", "Integer", "",1 P: "CoordAxis", "int", "Integer", "",0 P: "CoordAxisSign", "int", "Integer", "",1 P: "OriginalUpAxis", "int", "Integer", "",1 P: "OriginalUpAxisSign", "int", "Integer", "",1 P: "UnitScaleFactor", "double", "Number", "",1 P: "OriginalUnitScaleFactor", "double", "Number", "",1 P: "AmbientColor", "ColorRGB", "Color", "",0,0,0 P: "DefaultCamera", "KString", "", "", "Producer Perspective" P: "TimeMode", "enum", "", "",11 P: "TimeProtocol", "enum", "", "",2 P: "SnapOnFrameMode", "enum", "", "",0 P: "TimeSpanStart", "KTime", "Time", "",1924423250 P: "TimeSpanStop", "KTime", "Time", "",384884650000 P: "CustomFrameRate", "double", "Number", "",-1 P: "TimeMarker", "Compound", "", "" P: "CurrentTimeMarker", "int", "Integer", "",-1 } } ; Documents Description ;------------------------------------------------------------------ Documents: { Count: 1 Document: 772155674976, "", "Scene" { Properties70: { P: "SourceObject", "object", "", "" P: "ActiveAnimStackName", "KString", "", "", "Take 001" } RootNode: 0 } } ; Document References ;------------------------------------------------------------------ References: { } ; Object definitions ;------------------------------------------------------------------ Definitions: { Version: 100 Count: 6 ObjectType: "GlobalSettings" { Count: 1 } ObjectType: "AnimationStack" { Count: 1 PropertyTemplate: "FbxAnimStack" { Properties70: { P: "Description", "KString", "", "", "" P: "LocalStart", "KTime", "Time", "",0 P: "LocalStop", "KTime", "Time", "",0 P: "ReferenceStart", "KTime", "Time", "",0 P: "ReferenceStop", "KTime", "Time", "",0 } } } ObjectType: "AnimationLayer" { Count: 1 PropertyTemplate: "FbxAnimLayer" { Properties70: { P: "Weight", "Number", "", "A",100 P: "Mute", "bool", "", "",0 P: "Solo", "bool", "", "",0 P: "Lock", "bool", "", "",0 P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8 P: "BlendMode", "enum", "", "",0 P: "RotationAccumulationMode", "enum", "", "",0 P: "ScaleAccumulationMode", "enum", "", "",0 P: "BlendModeBypass", "ULongLong", "", "",0 } } } ObjectType: "Geometry" { Count: 1 PropertyTemplate: "FbxMesh" { Properties70: { P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8 P: "BBoxMin", "Vector3D", "Vector", "",0,0,0 P: "BBoxMax", "Vector3D", "Vector", "",0,0,0 P: "Primary Visibility", "bool", "", "",1 P: "Casts Shadows", "bool", "", "",1 P: "Receive Shadows", "bool", "", "",1 } } } ObjectType: "Material" { Count: 1 PropertyTemplate: "FbxSurfaceLambert" { Properties70: { P: "ShadingModel", "KString", "", "", "Lambert" P: "MultiLayer", "bool", "", "",0 P: "EmissiveColor", "Color", "", "A",0,0,0 P: "EmissiveFactor", "Number", "", "A",1 P: "AmbientColor", "Color", "", "A",0.2,0.2,0.2 P: "AmbientFactor", "Number", "", "A",1 P: "DiffuseColor", "Color", "", "A",0.8,0.8,0.8 P: "DiffuseFactor", "Number", "", "A",1 P: "Bump", "Vector3D", "Vector", "",0,0,0 P: "NormalMap", "Vector3D", "Vector", "",0,0,0 P: "BumpFactor", "double", "Number", "",1 P: "TransparentColor", "Color", "", "A",0,0,0 P: "TransparencyFactor", "Number", "", "A",0 P: "DisplacementColor", "ColorRGB", "Color", "",0,0,0 P: "DisplacementFactor", "double", "Number", "",1 P: "VectorDisplacementColor", "ColorRGB", "Color", "",0,0,0 P: "VectorDisplacementFactor", "double", "Number", "",1 } } } ObjectType: "Model" { Count: 1 PropertyTemplate: "FbxNode" { Properties70: { P: "QuaternionInterpolate", "enum", "", "",0 P: "RotationOffset", "Vector3D", "Vector", "",0,0,0 P: "RotationPivot", "Vector3D", "Vector", "",0,0,0 P: "ScalingOffset", "Vector3D", "Vector", "",0,0,0 P: "ScalingPivot", "Vector3D", "Vector", "",0,0,0 P: "TranslationActive", "bool", "", "",0 P: "TranslationMin", "Vector3D", "Vector", "",0,0,0 P: "TranslationMax", "Vector3D", "Vector", "",0,0,0 P: "TranslationMinX", "bool", "", "",0 P: "TranslationMinY", "bool", "", "",0 P: "TranslationMinZ", "bool", "", "",0 P: "TranslationMaxX", "bool", "", "",0 P: "TranslationMaxY", "bool", "", "",0 P: "TranslationMaxZ", "bool", "", "",0 P: "RotationOrder", "enum", "", "",0 P: "RotationSpaceForLimitOnly", "bool", "", "",0 P: "RotationStiffnessX", "double", "Number", "",0 P: "RotationStiffnessY", "double", "Number", "",0 P: "RotationStiffnessZ", "double", "Number", "",0 P: "AxisLen", "double", "Number", "",10 P: "PreRotation", "Vector3D", "Vector", "",0,0,0 P: "PostRotation", "Vector3D", "Vector", "",0,0,0 P: "RotationActive", "bool", "", "",0 P: "RotationMin", "Vector3D", "Vector", "",0,0,0 P: "RotationMax", "Vector3D", "Vector", "",0,0,0 P: "RotationMinX", "bool", "", "",0 P: "RotationMinY", "bool", "", "",0 P: "RotationMinZ", "bool", "", "",0 P: "RotationMaxX", "bool", "", "",0 P: "RotationMaxY", "bool", "", "",0 P: "RotationMaxZ", "bool", "", "",0 P: "InheritType", "enum", "", "",0 P: "ScalingActive", "bool", "", "",0 P: "ScalingMin", "Vector3D", "Vector", "",0,0,0 P: "ScalingMax", "Vector3D", "Vector", "",1,1,1 P: "ScalingMinX", "bool", "", "",0 P: "ScalingMinY", "bool", "", "",0 P: "ScalingMinZ", "bool", "", "",0 P: "ScalingMaxX", "bool", "", "",0 P: "ScalingMaxY", "bool", "", "",0 P: "ScalingMaxZ", "bool", "", "",0 P: "GeometricTranslation", "Vector3D", "Vector", "",0,0,0 P: "GeometricRotation", "Vector3D", "Vector", "",0,0,0 P: "GeometricScaling", "Vector3D", "Vector", "",1,1,1 P: "MinDampRangeX", "double", "Number", "",0 P: "MinDampRangeY", "double", "Number", "",0 P: "MinDampRangeZ", "double", "Number", "",0 P: "MaxDampRangeX", "double", "Number", "",0 P: "MaxDampRangeY", "double", "Number", "",0 P: "MaxDampRangeZ", "double", "Number", "",0 P: "MinDampStrengthX", "double", "Number", "",0 P: "MinDampStrengthY", "double", "Number", "",0 P: "MinDampStrengthZ", "double", "Number", "",0 P: "MaxDampStrengthX", "double", "Number", "",0 P: "MaxDampStrengthY", "double", "Number", "",0 P: "MaxDampStrengthZ", "double", "Number", "",0 P: "PreferedAngleX", "double", "Number", "",0 P: "PreferedAngleY", "double", "Number", "",0 P: "PreferedAngleZ", "double", "Number", "",0 P: "LookAtProperty", "object", "", "" P: "UpVectorProperty", "object", "", "" P: "Show", "bool", "", "",1 P: "NegativePercentShapeSupport", "bool", "", "",1 P: "DefaultAttributeIndex", "int", "Integer", "",-1 P: "Freeze", "bool", "", "",0 P: "LODBox", "bool", "", "",0 P: "Lcl Translation", "Lcl Translation", "", "A",0,0,0 P: "Lcl Rotation", "Lcl Rotation", "", "A",0,0,0 P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1 P: "Visibility", "Visibility", "", "A",1 P: "Visibility Inheritance", "Visibility Inheritance", "", "",1 } } } } ; Object properties ;------------------------------------------------------------------ Objects: { Geometry: 772157342304, "Geometry::", "Mesh" { Vertices: *24 { a: -0.5,-0.5,0.5,0.5,-0.5,0.5,-0.5,0.5,0.5,0.5,0.5,0.5,-0.5,0.5,-0.5,0.5,0.5,-0.5,-0.5,-0.5,-0.5,0.5,-0.5,-0.5 } PolygonVertexIndex: *24 { a: 0,1,3,-3,2,3,5,-5,4,5,7,-7,6,7,1,-1,1,7,5,-4,6,0,2,-5 } Edges: *12 { a: 0,2,6,10,3,1,7,5,11,9,15,13 } GeometryVersion: 124 LayerElementNormal: 0 { Version: 101 Name: "" MappingInformationType: "ByPolygonVertex" ReferenceInformationType: "Direct" Normals: *72 { a: 0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0 } } LayerElementColor: 0 { Version: 101 Name: "colorSet1" MappingInformationType: "ByPolygonVertex" ReferenceInformationType: "IndexToDirect" Colors: *96 { a: 0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0 } ColorIndex: *24 { a: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23 } } LayerElementUV: 0 { Version: 101 Name: "map1" MappingInformationType: "ByPolygonVertex" ReferenceInformationType: "IndexToDirect" UV: *28 { a: 0.375,0,0.625,0,0.375,0.25,0.625,0.25,0.375,0.5,0.625,0.5,0.375,0.75,0.625,0.75,0.375,1,0.625,1,0.875,0,0.875,0.25,0.125,0,0.125,0.25 } UVIndex: *24 { a: 0,1,3,2,2,3,5,4,4,5,7,6,6,7,9,8,1,10,11,3,12,0,2,13 } } LayerElementMaterial: 0 { Version: 101 Name: "" MappingInformationType: "AllSame" ReferenceInformationType: "IndexToDirect" Materials: *1 { a: 0 } } Layer: 0 { Version: 100 LayerElement: { Type: "LayerElementNormal" TypedIndex: 0 } LayerElement: { Type: "LayerElementMaterial" TypedIndex: 0 } LayerElement: { Type: "LayerElementColor" TypedIndex: 0 } LayerElement: { Type: "LayerElementUV" TypedIndex: 0 } } } Model: 772147096064, "Model::pCube1", "Mesh" { Version: 232 Properties70: { P: "RotationActive", "bool", "", "",1 P: "InheritType", "enum", "", "",1 P: "ScalingMax", "Vector3D", "Vector", "",0,0,0 P: "DefaultAttributeIndex", "int", "Integer", "",0 P: "currentUVSet", "KString", "", "U", "map1" } Shading: T Culling: "CullingOff" } Material: 772142871408, "Material::lambert1", "" { Version: 102 ShadingModel: "lambert" MultiLayer: 0 Properties70: { P: "AmbientColor", "Color", "", "A",0,0,0 P: "DiffuseColor", "Color", "", "A",0.5,0.5,0.5 P: "DiffuseFactor", "Number", "", "A",0.800000011920929 P: "TransparencyFactor", "Number", "", "A",1 P: "Emissive", "Vector3D", "Vector", "",0,0,0 P: "Ambient", "Vector3D", "Vector", "",0,0,0 P: "Diffuse", "Vector3D", "Vector", "",0.400000005960464,0.400000005960464,0.400000005960464 P: "Opacity", "double", "Number", "",1 } } AnimationStack: 772152487472, "AnimStack::Take 001", "" { Properties70: { P: "LocalStart", "KTime", "Time", "",1924423250 P: "LocalStop", "KTime", "Time", "",230930790000 P: "ReferenceStart", "KTime", "Time", "",1924423250 P: "ReferenceStop", "KTime", "Time", "",230930790000 } } AnimationLayer: 772178389424, "AnimLayer::BaseLayer", "" { } } ; Object connections ;------------------------------------------------------------------ Connections: { ;Model::pCube1, Model::RootNode C: "OO",772147096064,0 ;AnimLayer::BaseLayer, AnimStack::Take 001 C: "OO",772178389424,772152487472 ;Geometry::, Model::pCube1 C: "OO",772157342304,772147096064 ;Material::lambert1, Model::pCube1 C: "OO",772142871408,772147096064 } ;Takes section ;---------------------------------------------------- Takes: { Current: "Take 001" Take: "Take 001" { FileName: "Take_001.tak" LocalTime: 1924423250,230930790000 ReferenceTime: 1924423250,230930790000 } }
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On 16/05/2015 at 02:10, xxxxxxxx wrote:
Yeah, something like this.
Thank you -
On 16/05/2015 at 04:40, xxxxxxxx wrote:
The FBX exporter in 3ds Max has a lot of options including choosing which FBX version to use.. If you know somebody with a copy of Max they could probably export exactly what you need..
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On 18/05/2015 at 10:09, xxxxxxxx wrote:
Hi,
I'm moving this thread to General discussion, as I don't see anything Python related.