Access a mesh's UV coordinates...?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/11/2012 at 01:32, xxxxxxxx wrote:
I'm trying to position an object onto the surface of a mesh based on an input vector which corresponds to the mesh's UVW coordinates... usually I would just try to use Xpresso, but it doesn't look like this is possible with Xpresso. It's been absolutely ages since I've done anything with COFFEE (and I was never very good at it anyway) so I don't really know where to begin. It seems like a quite a simple concept, maybe something with MoGraph and the COFFEE node could work...