MAXON ANNOUNCES CINEMA 4D RELEASE 14
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/08/2012 at 09:09, xxxxxxxx wrote:
Originally posted by xxxxxxxx
When will R14 or R14 demo be available for download so that plugins can be compiled for that version?
CINEMA 4D Release 14 and BodyPaint 3D Release 14 are scheduled to ship in September through MAXON
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/08/2012 at 10:02, xxxxxxxx wrote:
Howdy,
Thanks.
So the demo version won't be available before the release version?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/08/2012 at 11:49, xxxxxxxx wrote:
We try to get a demo version out in August. There is no set date as yet.
cheers,
Matthias -
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On 07/08/2012 at 06:52, xxxxxxxx wrote:
As of today you can download the CINEMA 4D R14 demo version.
cheers,
Matthias -
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On 07/08/2012 at 07:06, xxxxxxxx wrote:
Howdy,
Many thanks!
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/08/2012 at 15:28, xxxxxxxx wrote:
Howdy,
Just to let you know, the installer doesn't work on 32 bit Mac.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/08/2012 at 22:53, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Howdy,
Just to let you know, the installer doesn't work on 32 bit Mac.
Adios,
Cactus DanHave a look at "system requirements" section of the announcement...
Best regards,
Wilfried
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On 08/08/2012 at 04:59, xxxxxxxx wrote:
Does R14 officially support C++11 now?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/08/2012 at 05:29, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Does R14 officially support C++11 now?
How do you support C++11 unless you write a compiler? Cinema is using parts of C++11, but that 's it.
Note that currently none of the compilers has complete support for the full spec of C++11 (neither on Windows nor on OS X). You have to be careful about the features you choose (and check if they work as they should) to get your code compiled cross-platform.
Best regards,
Wilfried
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/08/2012 at 05:37, xxxxxxxx wrote:
Yes, of ocurse you are right, the compiler is determining the supported features but I only remember that someone from the support here (I think it was Matthias...) not long ago mentioned that if C++11 is used in VS it may not play well with C4D. That's what my questions was based on.
But ok thanks, that clears it for me.