Animate Sweep Script
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/04/2011 at 11:49, xxxxxxxx wrote:
Hi Everyone
Please be gentle i'm a newbie to any sort of scripting...I have the need to create a script that will take an existing sweep nurb and animate is so that at time0 the sweep is not visible and at time100 the sweep with have animated the full length of the spline.
I've watched a few tutorials and tried thisCallCommand(12501); // Goto Start
CallCommand(12425); // Autokeying
CallCommand(12410); // Record Active Objects
object()#SWEEPOBJECT_STARTGROWTH=0;
object()#SWEEPOBJECT_GROWTH=1;
CallCommand(12502); // Goto End
CallCommand(12410); // Record Active Objects
object()#SWEEPOBJECT_STARTGROWTH=1;
object()#SWEEPOBJECT_GROWTH=1;
CallCommand(12425); // Autokeying
CallCommand(12501); // Goto StartIf doesn't seem to be animating the action as the object retains the last settings.
Any help very much appreciated and if i just need to read a manual, fair enough, but can i have a clue as to which bit to read...
thanks
Hammondchips -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/04/2011 at 09:52, xxxxxxxx wrote:
Assigning values to attributes is not handled as an action like when the user changes the value by hand.
You must set the keys yourself, there are functions for this, It think. I'm no more familiar with Coffee so I'm not sure if it can set keys.Cheers,
Nux -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/04/2011 at 12:23, xxxxxxxx wrote:
If you have a recent enough version to use python.
Here's a python script that will do it using keyframe selections which Coffee doesn't have:import c4d from c4d import gui def main() : fps = doc.GetFps()# Gets the frames per second setting frame = doc.GetMinTime().GetFrame(fps) #set min time doc.SetTime(c4d.BaseTime(frame, fps)) #sets time slider to frame 0 obj = doc.GetActiveObject() #Gets the selected SweepNurbs object obj[c4d.SWEEPOBJECT_STARTGROWTH]=0; #Sets the growth value to zero id = c4d.DescID(c4d.SWEEPOBJECT_STARTGROWTH) #Assigns a variable to sweep growth obj.SetKeyframeSelection(id, 1) #Adds a Keyframe Selection to the growth c4d.CallCommand(12410) #Execute the Record Button doc.SetTime(c4d.BaseTime(frame +20, fps)) #sets time slider to frame 20 obj[c4d.SWEEPOBJECT_STARTGROWTH]=1; #Sets the growth value to 100 obj.SetKeyframeSelection(id, 1) #Adds a Keyframe Selection to the growth c4d.CallCommand(12410) #Execute the Record Button obj.SetKeyframeSelection(id, 0) #Removes the Keyframe Selection option obj.ClearKeyframeSelection() #Clears the Keyframe Selections c4d.EventAdd() if __name__=='__main__': main()
Using BaseTime() is more versatile than using CallCommand() because it lets you specify a specific frame to move to.
-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/05/2011 at 11:29, xxxxxxxx wrote:
Hi Scott
Thanks so much, a lot to learn but i'm gonna take your script and try applying it. I'll let you know how i get on...
Regards
Hammondchips -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/05/2011 at 13:22, xxxxxxxx wrote:
Yeah.
I know how hard it is to brake away from those simple CallCommands and use regular scripting methods. I've only been writing code for about a year myself. So i still know what it's like to be new and overwhelmed by it all.I have some very easy Coffee scripting videos here: https://sites.google.com/site/scottayersmedia/scripting
They might help you to brake away from relying on those CallCommands for everything.
-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/05/2011 at 02:27, xxxxxxxx wrote:
Wow - pretty good progress within a year!
As i understand it ... COFFEE is the inbuild C4D scripting, Python is a 3rd party script which has been adapted to fit nicely with C4D. Is there any advantage in using COFFEE or should i focus my energy on getting to grips with Python?
Thanks
A -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/05/2011 at 08:24, xxxxxxxx wrote:
About a year ago I decided to stop putting off learning how to write code. So I decided to learn everything all at once(ActionScript, javascript, PHP, ASP, WinForms, MVC, Coffee, C#, C++,python...).
I'm still very much a beginner. But I have a pretty good grasp of the basics in a lot of different languages now. So I can write code in a variety of software. Not just inside of C4D.Python is far more powerful than Coffee. And that's the scripting language that you should learn
to get the most out of C4D.
BUT...
Python is a very strangely written language compared to almost everything else in the coding world. So if you learn Python as your first language. And you become attached to it. You won't be able to write code in anything else like Flash or Unity for example.
THIS IS DANGEROUS!While python is very powerful, and the best choice inside of C4D. Don't become a one trick pony with it. I see that happen all too often.
Learning Coffee is a great way to learn how to write standard bracketed code that other software uses. While staying inside of C4D.
I can almost guarantee that if you learn one language(whatever it is) you'll want to code in something else eventually. And if you know the basics of Coffee. You'll be able to jump out of C4D and write code in C#, Javascript , and Flash fairly comfortably.In short:
Learn and use Python is C4D. It's a wonderful language. But don't become overly attached to it.
Try to also learn a standard language like Coffee or javascript. So you won't be totally lost outside of C4D.-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/05/2011 at 11:09, xxxxxxxx wrote:
Hi
Note taken!As for the original script you helped me with - SUCCESS!
Your script work wonderfully, although some of the 'sweeps' had origins which cause the animated sweep to begin at different ends.
I simply added a couple of lines to one code and created another almost identical code called 'reverse' which had opposite STARTGROWTH & GROW values. Meaning shortcut 1 or 2 was applied depending which end the line 'grew' from.
Anyway even if that didn't make sense, challenge number 1 is done.
Gonna go through your handy COFFEE tuts and then come back to the next challenge when i know more.
Very grateful for your help, i would buy you a drink but i think you're a long way from London, UK based on you're timezone!!
Regards
Hammondchipsimport c4d
from c4d import guidef main() :
fps = doc.GetFps()# Gets the frames per second setting
frame = doc.GetMinTime().GetFrame(fps) #set min time
doc.SetTime(c4d.BaseTime(frame, fps)) #sets time slider to frame 0
obj = doc.GetActiveObject() #Gets the selected SweepNurbs object
obj[c4d.SWEEPOBJECT_STARTGROWTH]=0;
obj[c4d.SWEEPOBJECT_GROWTH]=1;
id = c4d.DescID(c4d.SWEEPOBJECT_STARTGROWTH) #Assigns a variable to sweep growth
obj.SetKeyframeSelection(id, 1) #Adds a Keyframe Selection to the growth
c4d.CallCommand(12410) #Execute the Record Buttondoc.SetTime(c4d.BaseTime(frame +100, fps)) #sets time slider to frame 20
obj[c4d.SWEEPOBJECT_STARTGROWTH]=1;
obj[c4d.SWEEPOBJECT_GROWTH]=0;
obj.SetKeyframeSelection(id, 1) #Adds a Keyframe Selection to the growth
c4d.CallCommand(12410) #Execute the Record Buttonobj.SetKeyframeSelection(id, 0) #Removes the Keyframe Selection option
obj.ClearKeyframeSelection() #Clears the Keyframe Selections
c4d.EventAdd()if __name__=='__main__':
main()