SetActiveRenderData
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/05/2008 at 19:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.111
Platform:
Language(s) : C++ ;---------
I'm trying to set up a list of render data, but when I try to set that data, there's no change in the document. Hoping someone here can tell me what I'm doing wrong.BaseDocument* doc = GetActiveDocument();
RenderData* rd = doc->GetActiveRenderData();AutoAlloc<RenderData> newRD;
if(!newRD) return FALSE;
newRD->SetName("test");
BaseContainer* bctest = newRD->GetDataInstance();
//Test setting one element
bctest->SetLong(RDATA_XRES, 320);
doc->InsertRenderData(newRD, rd);
doc->SetActiveRenderData(newRD);//Confirming newRD is set as active data
GePrint("Active render data is: " + doc->GetActiveRenderData()->GetName());
GePrint("Xres: " + LongToString(doc->GetActiveRenderData()->GetData().GetLong(RDATA_XRES)));Console output confirms that active render data has been changed, but the render settings window does not change, and a test renders with the old settings.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/05/2008 at 19:49, xxxxxxxx wrote:
AutoAlloc'ing a class instance and then inserting into a list is probably not a good idea. AutoAlloc automatically frees the instance when the AutoAlloc goes out of scope. Try this instead and see if there is a difference:
RenderData* newRD = RenderData::Alloc();
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/05/2008 at 20:26, xxxxxxxx wrote:
Genius
Thanks!