Set RenderData framerate causing C4D to crash
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Hi,
use bellow code will causing C4D to crashimport c4d doc: c4d.documents.BaseDocument # The currently active document. op: c4d.BaseObject | None # The primary selected object in `doc`. Can be `None`. def main() -> None: rd = c4d.documents.RenderData() rd[c4d.RDATA_FRAMERATE] = 2.0 if __name__ == '__main__': main()
safe setting code:
rd = c4d.documents.RenderData() data = rd.GetDataInstance() data[c4d.c4d.RDATA_FRAMERATE] = 2.0
bug?
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Hi @chuanzhen,
The issue is not reproducible on my machine with C4D: 2025.2.1 (Build 2025_2_1_10be3ac9d371_1759753353) Win
Cheers,
Ilia -
@i_mazlov there is video, 2025.2.1,win11