Want to build quick mode tools
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/11/2003 at 08:26, xxxxxxxx wrote:
Hi. I've never made a plugin, but I would like to make simple commands to put me in different modeling modes, as follows:
Model move
model scale
model rotate
object scale (object move and object rotate are meaningless)
point move
point scale
point rotate
point select
point lasso
edge move
edge scale
edge rotate
edge select
edge lasso
poly move
poly scale
poly rotate
poly select
poly lasso
point magnet
poly magnet
axis move
axis rotateIf possible, I would also like to store the last modes called, and be able to toggle between the current and last used. How hard would this be to do using coffee?
Thanks alot for any help.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/11/2003 at 10:45, xxxxxxxx wrote:
impossible in coffee
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/11/2003 at 10:53, xxxxxxxx wrote:
Thanks. That is so pathetic. This would be elementary stuff with mel scripts.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/11/2003 at 12:07, xxxxxxxx wrote:
Wait a minute, you must be teasing me. How hard can it be to make a command to activate model tool, activate move tool, and make it an action called Model Move? This must be easily doable.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/11/2003 at 01:28, xxxxxxxx wrote:
1. This is not Maya but Cinema 4D. If you want full control, switch to C++ and use the C++ SDK instead of praising Mel Scripts ;o)
2. I am not teasing you. COFFEE is a bit out-of-date (there had to be done a lot of other stuff for Cinema 4D). With C++ this is no problem at all. You can use doc->SetAction(ID) and/or doc->SetMode(ID).
3. Have fun!