How to get a realpath of asset in c4d R19 by python ?
-
I tried "GetAllAssets()" and "GetAllTextures()", but I can't get realpath...
this is my test code:
# -*- coding: utf-8 -*- """ 该模块用于解析场景使用, 无论插件提交,还是客户端提交, 解析方面的工作都在这个模块实现 """ import c4d class Parse: # Override def __init__(self, doc): """ parameters:: doc ==> 当前C4D场景 """ self.doc = doc def assetParse(self): """ 资源解析,解析场景中所有资源, 是否存在,路径等信息 """ assets = c4d.documents.GetAllAssets(self.doc, False, "") if not assets: assets = self.doc.GetAllTextures() self.assets = assets def test(self): self.doc.SendInfo( c4d.MSG_DOCUMENTINFO_TYPE_MAKEPROJECT, c4d.FORMAT_C4DEXPORT, self.doc.GetDocumentName() ) if __name__ == "__main__": c4d.CallCommand(13957) # Clear Console doc = c4d.documents.GetActiveDocument() doc_parsed = Parse(doc) doc_parsed.assetParse() # for i in doc_parsed.assets[0]: # print i for i in doc_parsed.assets: print i
-
Hi @Артём, first of all welcome in the plugincafe community
You can use c4d.GenerateTexturePath to retrieve an absolute path from a relative URL.
You should also pass the document path, you can get it with BaseDocument.GetDocumentPath.
Cheers,
Maxime. -
Thanks !
It works !
-
Hello @Артём,
without any further questions, we will consider this topic as solved by Monday, the 25th and flag it accordingly.
Thank you for your understanding,
Ferdinand