Issue with locale support in R20 plugin
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We are facing an issue with plugin locale in Cinema 4D R20. We use plugins.GeLoadString to load the strings. Till R19, this method used to fetch the data depending on the language selected in Cinema 4D. But in R20, it is selecting the data from the property file which comes first alphabetically. So we have strings_ES, strings_fr, strings_US, which means plugin is always loading with Spanish locale.
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Thank you.