Crush using WorldBaseContainer and MessageDialog
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On 30/07/2017 at 02:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 18
Platform: Windows ;
Language(s) : PYTHON ;---------
Hi guys!
There is a strange bug that i foung after updating Cinema4D to R18.057.import c4d from c4d import gui PLUGINID = 1234588880 def main() : wbc = c4d.GetWorldContainer() if not wbc[PLUGINID]: bc = c4d.BaseContainer() #bc[1] = None # uncomment this string to fix bug wbc[PLUGINID] = bc bc = wbc[PLUGINID] gui.MessageDialog('Some text') # comment this string to fix bug print bc[1] print 'All ok!' return if __name__=='__main__': main()
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On 31/07/2017 at 03:13, xxxxxxxx wrote:
Hi,
This is a known issue in R18.057 when getting containers with the [] operator. It will be fixed in a future version.
In the meanwhile, the workaround is to use GetContainer()/GetContainerInstance().Sorry for the inconvenience.