Detect if inside the Material Editor
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Is there any way to detect, inside a shader plugin, that the code is being executed to produce the Material Editor thumbnail preview or of it is being executed on an editor or Picture Viewer render?
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Hi,
check
RENDERFLAGS
(Link). You will have listen inNodeData.Message()
for them. I never did use this, but checking forRENDERFLAGS_PREVIEWRENDER
sounds promising.Cheers
zipit