Misleading return val of RenderDocument()
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On 12/08/2009 at 15:21, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hello,
when you call RenderDocument() an image that is too small to cover the rendering, nothing is rendered _but_ RAY_OK is returned.like:
RenderData* rdata = doc->GetActiveRenderData();
BaseContainer _rdata = rdata->GetData();AutoAlloc<BaseBitmap> bmp;
bmp->Init(_rdata.GetReal(RDATA_XRES) -1, _rdata.GetReal(RDATA_YRES) -1 ) != IMAGE_OK)if (RenderDocument(doc, _rdata, NULL, NULL, bmp, RENDERFLAG_SHOWERRORS, NULL) != RAY_OK)
{
return FALSE; // this will not be reached
}Is this by design? I'd guess that when no rendering took place the return value would be different from RAY_OK.
Cheers.