DTYPE_LONG description element
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2008 at 06:39, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi, this is some really weird stuff. I've got some DTYPE_LONG-custom description elements which are added in GetDDescription like here:> <code>
>
> Bool MoCap::GetDDescription(GeListNode* node, Description* description, LONG& flags){
>
> //load the available resource file
> if (!description->LoadDescription(node->GetType())) return FALSE;
>
> ...
>
>
> BaseContainer count = GetCustomDataTypeDefault(DTYPE_LONG);
> count.SetString(DESC_NAME, "Count");
> if (!description->SetParameter(DescLevel(DESC_CHILDREN, DTYPE_LONG, 0), count, DescLevel(MAIN_GROUP))) return TRUE;
>
> ....
>
> flags |= DESCFLAGS_DESC_LOADED;
>
> return TRUE;
> }
>
> </code>Strangely you can change the long value dragging the mouse without any problem. But when you manually put in the value and press the return button, a memory error occurs. This doesn't happen when you e.g. press the tab button instead of return. Any ideas?
J.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/06/2008 at 06:15, xxxxxxxx wrote:
Problem solved...