export script
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/05/2007 at 07:02, xxxxxxxx wrote:
hi,
I whould like to create a export script from C4D into a self created format for use in a game. I have googled for long time, but I cannot find a place to begin. Maybe some really really basic code to start from whould be great.
thanks
Krox -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/05/2007 at 08:04, xxxxxxxx wrote:
C4D uses COFFEE as its script language and it does support import/export scripts (FilterPlugin).
Go to the
download page
[URL-REMOVED] and grab either the COFFEE_SDK_95.zip (HTML) or COFFEE_SDK_95.chm (Windows help file). There are examples to help you get started.
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/05/2007 at 03:59, xxxxxxxx wrote:
yeah thx a lot... its working
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/05/2007 at 08:17, xxxxxxxx wrote:
well... now I've got a menu entry like "file -> export -> MyExport", and I even figured out, how to write into the resulting file, but i failed to find out, how to get information about the scene i want to save. I'm using
class MyFilter: FilterPlugin
{
public:
Save(doc,fname,obj,mat,env,dialog);
// many other things go here
}
I think, the information i need is somewhere inside the MyFilter::Save function parameters, but the filterPlugin class isnt documented in the SDK... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/05/2007 at 09:27, xxxxxxxx wrote:
The 'scene' is the 'doc' argument. A BaseDocument represents the scene (objects, tags, materials, shaders, etc.).
So, say you want to save objects from the scene. You take 'doc' and start traversing the object tree:
var op = doc->GetFirstObject(); while (op) { // Do your thing here (call a function to export data for instance) // Traverse object tree (scene graph) if (op->GetDown()) { op = op->GetDown(); } else { while (!op->GetNext()) { op = op->GetUp(); } if (op) op = op->GetNext(); } }
You'll find more useful information in the SDK Help forum.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/05/2007 at 14:24, xxxxxxxx wrote:
thx again
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/05/2007 at 06:06, xxxxxxxx wrote:
hm... me again :
I've been working with "COFFEE SDK 95.zip" for a while now, but it seems very incomplete for use as a reference, so I tried out the "COFFEE SDK 95.chm", but that file is corrupt (and even looks too small, 683 KB). Any idea where to get a working one, oder what other reference to use? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/05/2007 at 06:13, xxxxxxxx wrote:
I just downloaded the file and it is working without problems. It is a compiled HTML file (CHM) thats why it is so small. If you are a Mac user you need a special CHM reader application to read CHM files.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/05/2007 at 06:54, xxxxxxxx wrote:
accuratly speaking, I am a Linux user. C4D runs on windows which runs inside a virtual machine... but neither there nor on a "real" windows it could be displayed correctly. Anyway, I solved the probelm by installing a chm reader on linux, and it works
weird thing... but nevermind anymore *g*, thx