Target flip
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/05/2006 at 18:16, xxxxxxxx wrote:
Hey,
iam almost finished with a tool that simulates a tool from animation master for rotation and moving in one tool, now i recorded a screencapture so i can explain better, tool.mov shows this tool in action when rotating, 1st time over is just mouse as a target, but the second time when it goes over it doesnt flip but kinda rolls over, now i have the target part solved now i would like to constraint that flip somehow and i need some ideas how.
tnx for any info!
cheers
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 07:42, xxxxxxxx wrote:
Does it happen if you are in a flat sideview as well?
I guess in perspective view the second start rotation is not the same as the first, and that might be the result you see.Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 09:57, xxxxxxxx wrote:
nop its not the view, it flips in any view if the up vector isnt pointing into your direction (that other handle in the video acts like an up vector), i have the same thing if u made a cube and a target tag to a null then moving that target over the cube like shown in tha recording
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 10:16, xxxxxxxx wrote:
hm. doing it with regular objects, Cube, a Null for target and a sphere for Upvector I get something similar as you show if I dont switch of the X axis of the Move Tool. With the x axis turned off for the move tool every turn looks identical. So I still suspect that -part- of it at least is that you don't come back to the same rotation value the second time.
Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 10:40, xxxxxxxx wrote:
hmm, ill rather post the tool so u can see
here is the .cdl just replace it with that one in plugins/ceinma4dsdk/...
in cinema is plugins/c4dsdk/liquid tool
i know i should rename and all but i do that at the end -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 11:03, xxxxxxxx wrote:
im on mac sorry
Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 11:09, xxxxxxxx wrote:
u cant open zip or the cdl is not portable?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 11:19, xxxxxxxx wrote:
I think I need a .xdl for mac. cdl is for windows I think. I'm only a coffee guy when doing my own stuff:) Way out of C+ etc
Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2006 at 11:28, xxxxxxxx wrote:
oh, hm no xdl anywhere heh, and iam looking for concept of how to solve this not the c++ code solution, thats why this is in general forum
i read trough once again and i see i should state that that recording when going over second time the tool is in another mode then the first time, thats why the result is diferent