c4d.DescLevel¶
Attributes
DescLevel.
id
¶ID of this level.
Type: int
DescLevel.
dtype
¶Datatype. Either a custom ID or one of these:
DTYPE_NONE
None.
DTYPE_CHILDREN
Children.
DTYPE_GROUP
Group.
DTYPE_COLOR
Color.
DTYPE_SUBCONTAINER
DTYPE_MULTIPLEDATA
Multiple data entry.
DTYPE_TEXTURE
Texture name.
DTYPE_BUTTON
Button.
DTYPE_DYNAMIC
GV dynamic.
DTYPE_SEPARATOR
Separator.
DTYPE_STATICTEXT
Static text.
DTYPE_POPUP
Popup.
DTYPE_LONG
Integer.
DTYPE_REAL
Float.
DTYPE_TIME
DTYPE_VECTOR
DTYPE_MATRIX
DTYPE_STRING
String.
DTYPE_FILENAME
String.
DTYPE_BASELISTLINK
DTYPE_BOOL
GV bool ID_GV_DATA_TYPE_BOOL.
DTYPE_NORMAL
GV normal ID_GV_DATA_TYPE_NORMAL.
DTYPE_COLORA
Color with Alpha.
DTYPE_VECTOR4D
Vector with 4 components.
DescLevel.
creator
¶Creator ID.
Type: int
Methods Signatures
Constructor, specifying the values. |
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Checks if all specified values are equal to the values in other. |
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The reverse of |
Methods Documentation
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DescLevel.
__init__
(self, t_id, t_datatype=None, t_creator=None)¶ Constructor, specifying the values.
- Parameters
t_id (int) – Initial value for id.
t_datatype (Optional[int]) – Initial value for dtype.
t_creator (Optional[int]) – Initial value for creator.
-
DescLevel.
__eq__
(self, other)¶ Checks if all specified values are equal to the values in other.