c4d.plugins.FalloffData¶
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class
c4d.plugins.
FalloffData
¶ This class is the base falloff class. Falloffs will appear in any falloff descriptions (unless the flag PLUGIN_HIDE is used during registration), and extend the functionality of tools such as effectors (or anything that uses the falloffs). Use
RegisterFalloffPlugin()
to register the plugin.See also
Py-NoiseFalloff plugin example.
Methods Signatures
Called when the falloff is first created. |
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Called just before sampling. Allows you to set up any necessary data in falldata or bc. |
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Called to sample any point. |
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Called to change the visibility of any element in the description; just return True or False for the id. |
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Called to get the number of handles the falloff has. Part of the automated handle interface. |
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Called to get the information for handle at index i. Part of the automated handle interface. |
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Called to set the information for handle at index i. Part of the automated handle interface.
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For allowing you to draw the falloff in the viewport. You should use these predefined color constants: |
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Called when the falloff receives messages. |
Inheritance
Parent Class:
Methods Documentation
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FalloffData.
Init
(self, bc)¶ Called when the falloff is first created.
- Parameters
bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
- Return type
bool
- Returns
True if successful, otherwise False.
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FalloffData.
InitFalloff
(self, bc, falldata)¶ Called just before sampling. Allows you to set up any necessary data in falldata or bc.
- Parameters
bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
falldata (c4d.modules.mograph.FalloffDataData) – Falloff data information.
- Return type
bool
- Returns
True if successful, otherwise False.
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FalloffData.
Sample
(self, p, data)¶ Called to sample any point.
Note
To get p in world coordinates multiply it by
data.mat
.- Parameters
p (c4d.Vector) – The position of the point to sample in falloff space.
data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
- Return type
float
- Returns
The falloff value.
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FalloffData.
CheckDirty
(self, doc, bc)¶ - Parameters
doc (c4d.documents.BaseDocument) – The document to operates in.
bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
- Return type
bool
- Returns
Dirty state.
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FalloffData.
GetDVisible
(self, id, bc, desc_bc)¶ Called to change the visibility of any element in the description; just return True or False for the id.
- Parameters
id (c4d.DescID) – The ID being evaluated.
bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
desc_bc (c4d.BaseContainer) – The description element’s container.
- Return type
bool
- Returns
Visibility of id.
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FalloffData.
GetHandleCount
(self, bc)¶ Called to get the number of handles the falloff has. Part of the automated handle interface.
- Parameters
bc (c4d.BaseContainer) – Falloff’s container; normally this is the owning falloff’s basecontainer.
- Return type
int
- Returns
The number of handles.
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FalloffData.
GetHandle
(self, bc, i, info, data)¶ Called to get the information for handle at index i. Part of the automated handle interface.
- Parameters
bc (c4d.BaseContainer) – Falloff’s container; normally this is the owning falloff’s basecontainer.
i (int) – The handle index.
info (c4d.HandleInfo) – The handle info.
data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
- Return type
- Returns
The current local position of the handle with index i.
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FalloffData.
SetHandle
(self, bc, i, p, data)¶ - Called to set the information for handle at index i. Part of the automated handle interface.Called when the user has moved handle i to position p. Update the falloff’s internal data accordingly (e.g. parameter values etc).
- Parameters
bc (c4d.BaseContainer) – Falloff’s container; normally this is the owning falloff’s basecontainer.
i (int) – The handle index.
p (c4d.Vector) – The new position for handle i.
data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
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FalloffData.
Draw
(self, data, drawpass, bd, bh)¶ For allowing you to draw the falloff in the viewport. You should use these predefined color constants:
FALLOFFCAGE
Default cage color.
FALLOFFFALLOFF
Default falloff color.
Note
This function is called in a thread context. Please see the important information about threading.
- Parameters
data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
drawpass (int) –
One of the following:
DRAWPASS_OBJECT
Object pass.
DRAWPASS_BOX
Box pass.
DRAWPASS_HANDLES
Handle pass.
DRAWPASS_HIGHLIGHTS
Highlights pass.
DRAWPASS_XRAY
X-Ray pass.
Warning
Only draw in DRAWPASS_HIGHLIGHTS if you really know what you are doing. Otherwise always check the drawpass and then do not draw if it is DRAWPASS_HIGHLIGHTS.
Here is an example.
def Draw(self, data, drawpass, bd, bh): if drawpass==c4d.DRAWPASS_HIGHLIGHTS: return False # Put here your drawing operations return True
bd (c4d.BaseDraw) – The editor’s view.
bh (c4d.plugins.BaseDrawHelp) – The
BaseDrawHelp
editor’s view.
- Return type
int
- Returns
Success of drawing into the editor view:
Symbol ID
Description
DRAWRESULT_FAILURE
There was an error while drawing.
DRAWRESULT_OK
Something was drawn.
DRAWRESULT_SKIP
There was nothing to draw in the pass.
Changed in version R18.011: Changed to DRAWRESULT. Returning a bool is still supported for backward compatibility.
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FalloffData.
Message
(self, type, bc, m_data)¶ Called when the falloff receives messages.
See also
C4DAtom and Plugin Messages for information on the messages type, data and input/output.
- Parameters
type (int) – The message type:
bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
m_data (any) – The message data.
- Return type
bool
- Returns
Depends on the message type.