Types¶
Functions¶
Functions Signatures
Deprecated
Deprecated since version R15: Use |
Uncategorized
Identifies the image’s file format. |
|
|
Activation/deactivation of paint channels. |
|
|
|
Sends commands to Bodypaint 3D. |
Retrieves the document’s active UV set. |
|
Frees the active UV set. |
|
Updates the mesh based on the UVW result of interactive unwrapping. |
|
Gets the UV seam edges for obj. |
|
|
Calls UV commands. |
Functions Documentation
-
c4d.modules.bodypaint.
GetUVSeams
(object)¶ Deprecated since version R15: Use
c4d.modules.bodypaint.GetUvSeams2()
(obj, True) to have the same behavior as before, but most of the time you want the “checkUVSettings” parameter to be false.Gets the UV seam edges for obj.
New in version S22.114.
Note
The edges are indexed by 4 * polygon + edge where polygon is the polygon index and edge is the edge index between 0 and 3.
- Parameters
object (c4d.BaseObject) – The object of the UV set.
- Return type
The UV seam edges. The UV mesh owns the pointed base select.
- Returns
c4d.BaseSelect
-
c4d.modules.bodypaint.
IdentifyImage
(texpath)¶ Identifies the image’s file format.
- Parameters
texpath (str) – The path to the image.
- Return type
int
- Returns
The image’s file format:
FILTER_TIF
TIFF.
FILTER_TGA
TGA.
FILTER_BMP
BMP.
FILTER_IFF
IFF.
FILTER_JPG
JPEG.
FILTER_PICT
PICT.
FILTER_PSD
PSD.
FILTER_RLA
RLA.
FILTER_RPF
RPF.
FILTER_B3D
BodyPaint 3D.
FILTER_TIF_B3D
TIFF BodyPaint 3D.
FILTER_PSB
PSB.
FILTER_AVI
AVI Movie.
FILTER_MOVIE
Quicktime Movie.
FILTER_QTVRSAVER_PANORAMA
QTVR Panorama.
FILTER_QTVRSAVER_OBJECT
QTVR Object.
FILTER_HDR
HDR.
FILTER_EXR_LOAD
EXR (Load).
FILTER_EXR
EXR.
FILTER_PNG
PNG.
FILTER_IES
IES.
FILTER_B3DNET
BodyPaint 3D NET. Private.
FILTER_DPX
DPX.
FILTER_DDS
New in version R19: DDS.
-
c4d.modules.bodypaint.
PainterActivateChannel
(channel, multi, enable)¶ Activation/deactivation of paint channels.
- Parameters
channel (int) –
The paint channel:
CHANNEL_COLOR
The color channel of a material.
CHANNEL_LUMINANCE
The luminance channel of a material.
CHANNEL_TRANSPARENCY
The transparency channel of a material.
CHANNEL_REFLECTION
The reflection channel of a material.
CHANNEL_ENVIRONMENT
The environment channel of a material.
CHANNEL_FOG
The fog channel of a material.
CHANNEL_BUMP
The bump channel of a material.
CHANNEL_ALPHA
The alpha channel of a material.
CHANNEL_SPECULAR
The specular channel of a material.
CHANNEL_SPECULARCOLOR
The specular color channel of a material.
CHANNEL_GLOW
The glow channel of a material.
CHANNEL_DISPLACEMENT
The displacement channel of a material.
CHANNEL_DIFFUSION
The diffusion channel of a material.
CHANNEL_NORMAL
The normal channel of a material.
CHANNEL_ANY
An unlabeled plugin channel.
multi (bool) – True for multi channel painting, False for single channel painting.
enable (bool) – True to activate the paint channel, False to deactivate the paint channel.
-
c4d.modules.bodypaint.
BPSetupWizardWithParameters
(doc, settings, objects, material)¶ -
Run the BodyPaint 3D paint wizard.
- Parameters
doc (c4d.documents.BaseDocument) – The document
settings (
BaseContainer
) –The container with the settings for the paint wizard:
AMSI_CREATE_MISSING_MATERIALS
bool
Create materials and texture tags if they are missing.
AMSI_CREATE_MISSING_CHANNELS
bool
Create missing texture channels.
AMSI_AUTOSELECT_MATERIALS
bool
Autoselect materials from object selection.
AMSI_AUTOSELECT_OBJECTS
bool
Autoselect objects from material selection.
AMSI_DELETE_BROKENMATERIALTAGS
bool
Delete material tags with broken material links.
AMSI_ENABLEMATERIALS
bool
Enable all materials for painting.
AMSI_SINGLEMATERIAL
bool
Join UV’s in one single material.
CREATE_CHANNEL
bool
Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID).
CREATE_CHANNEL_C
vector
Channel color (CREATE_CHANNEL_C + CHANNEL_ID).
AMSI_ENABLED
bool
Enable automatic mapsize interpolation, otherwise minimum size == texsize.
AMSI_TEXW
int
Fixed texture size width.
AMSI_TEXH
int
Fixed texture size height.
AMSI_TEXMIN
int
Minimum texture size (width and height).
AMSI_TEXMAX
int
Maximum texture size (width and height).
AMSI_QUANTIZE
int
Quantize texture size.
AMSI_RESCALE_EXISTING
bool
Rescale existing material channels.
AMSI_USE_SAME_RES
bool
Use the same texture size if one channel already exists.
AMSI_UV_CALC_METHOD
int
Calculation mode:
UV_CALC_METHOD_OPTIMAL1
Optimal Cube Mapping.
UV_CALC_METHOD_OPTIMAL2
Optimal Angle Mapping.
UV_CALC_METHOD_REALIGN
Realign.
AMSI_UV_CALC_EXISTING
bool
Calculate UVs.
AMSI_UV_RELAXATION
bool
Relax UVs.
objects (any) – Any iteratable object, e.g: list, tuple.
material (any) – Any iteratable object, e.g: list, tuple.
- Return type
bool
- Returns
True if successful, otherwise False.
-
c4d.modules.bodypaint.
SendPainterCommand
(command, doc, tex, bc)¶ Sends commands to Bodypaint 3D.
- Parameters
command (int) –
Commands:
PAINTER_SAVETEXTURE
Save textures. If doc != None all textures associated with doc are saved. If tex != None only tex is saved, otherwise all textures are saved.
PAINTER_SAVETEXTURE_FLAGS
int
Save texture flags:
PAINTER_SAVEBIT_SAVEAS
Save As.
PAINTER_SAVEBIT_SAVECOPY
Save As Copy.
PAINTER_SAVEBIT_SAVEALLOWWARNING
Allow warnings.
PAINTER_SAVEBIT_RENAMEINSCENE
Rename.
PAINTER_BRINGTOFRONT
Bring the BodyPaint 3D application window to front (for exchange plugins). Private.
PAINTER_LOADTEXTURE
Load a texture. Returns the loaded
PaintTexture
if successful, otherwise None.LOADTEXTURE_FILENAME
str
The filename of the texture to load.
PAINTER_FORCECLOSETEXTURE
Remove a texture from memory. Pass the texture to tex.
PAINTER_CLOSETEXTURE
Remove a texture from memory but ask for if the texture is unsaved. Pass the texture to tex.
PAINTER_SAVETEXTURE_DIRECT
Unused.
PAINTER_RELOADTEXTURE
Reload a texture in BodyPaint 3D and Cinema 4D’s renderer locklist.
RELOADTEXTURE_FILENAME
str
The filename of the texture to reload.
doc (c4d.documents.BaseDocument) – The optional document for the operation.
tex (c4d.modules.bodypaint.PaintTexture) – The optional paint texture for the operation.
bc (c4d.BaseContainer) – The optional container for the operation.
- Return type
bool
- Returns
True if the command was successfully sent, otherwise False.
If command was PAINTER_LOADTEXTURE and the texture successfully loaded, it then returns the
PaintTexture
import c4d texturename = r'path/to/texture' settings = c4d.BaseContainer() settings.SetFilename(c4d.LOADTEXTURE_FILENAME, texturename) tex = c4d.modules.bodypaint.SendPainterCommand(c4d.PAINTER_LOADTEXTURE, doc, None, settings) if not tex: print(tex)
-
c4d.modules.bodypaint.
GetActiveUVSet
(doc, flags)¶ Retrieves the document’s active UV set.
New in version R18.011.
- Parameters
doc (c4d.documents.BaseDocument) – The document returning the active UV set.
flags (int) –
The flags:
GETACTIVEUVSET_CHECKENABLING
Enable status.
GETACTIVEUVSET_UVWS
Get the UVWs array.
GETACTIVEUVSET_POLYS
Get the polygons array.
GETACTIVEUVSET_POLYSELECTION
Get the selected polygons array.
GETACTIVEUVSET_POINTS
Get the points array.
GETACTIVEUVSET_POINTSELECTION
Get the selected UV points.
GETACTIVEUVSET_OBJECT
Get the object of the UV set.
GETACTIVEUVSET_MODE
Get the active editor mode.
GETACTIVEUVSET_POLYHIDDEN
Get the hidden polygons array.
GETACTIVEUVSET_ALL_CHECKENABLING
Combine all of the previous flags and the enable status.
GETACTIVEUVSET_ALL
Combine all of the previous flags except the enable status.
GETACTIVEUVSET_EDGESELECTION
Get the selected edges.
- Return type
Optional[c4d.modules.bodypaint.TempUVHandle]
- Returns
A temporary handle to the active UV set, or None if there is no active UV set. Has to be freed with
FreeActiveUVSet()
.
-
c4d.modules.bodypaint.
FreeActiveUVSet
(handle)¶ Frees the active UV set.
New in version R18.011.
- Parameters
handle (c4d.modules.bodypaint.TempUVHandle) – The temporary handle of the UV set to be freed.
-
c4d.modules.bodypaint.
UpdateMeshUV
(fullUpdate)¶ Updates the mesh based on the UVW result of interactive unwrapping.
New in version S22.
- Parameters
fullUpdate (bool) – True to perform a slow full update or False for a quicker one which updates only the UV coordinates of the UV Mesh.
- Returns
True if successful otherwise False.
-
c4d.modules.bodypaint.
GetUVSeams2
(object, checkUVSettings)¶ Gets the UV seam edges for obj.
New in version R23.105.
Note
The edges are indexed by 4 * polygon + edge where polygon is the polygon index and edge is the edge index between 0 and 3.
- Parameters
object (c4d.BaseObject) – The object of the UV set.
checkUVSettings (bool) –
If True and the UV seams are disabled in the UV viewport, nullptr will be return.If False, will always return the UV seams, without checking if the UV seams settings is enabled or not in the UV viewport.
- Return type
The UV seam edges. The UV mesh owns the pointed base select.
- Returns
c4d.BaseSelect
-
c4d.modules.bodypaint.
CallUVCommand
(points, pointCount, polys, polyCount, uvw, polySelection, pointSelection, op, mode, cmdid, settings)¶ Calls UV commands.
New in version R18.011.
- Parameters
points (List[c4d.Vector]) – The points array.
pointCount (int) – The number of points in the points array.
polys (List[c4d.CPolygon]) – The polygons array.
polyCount (int) – The number of polygons in the polys array.
uvw (Dict[c4d.Vector, c4d.Vector, c4d.Vector, c4d.Vector]) – The UVWs array.
polySelection (c4d.BaseSelect) – The polygon selection.
pointSelection (c4d.BaseSelect) –
The UV point selection.
Note
The points are indexed by 4 * polygon + point where polygon is the polygon index and point is the point index between 0 and 3.
op (c4d.BaseObject) – The object of the UV set.
mode (int) –
The UV editing mode:
Mcamera
Camera mode.
Mobject
Object mode.
Mtexture
Texture mode.
Mtextureaxis
Texture axis mode.
Mpoints
Point edit mode.
Medges
Edge edit mode.
Mpolygons
Polygon edit mode.
Manimation
Animation mode.
Mkinematic
IK mode.
Mmodel
Model mode.
Mpaint
Paint mode.
Muvpoints
UV points mode.
Muvpolygons
UV polygons mode.
Mdrag
Drag mode.
Mpolyedgepoint
Combined poly/edge/point mode. Must only be used in
ViewportSelect
.Medgepoint
Combined edge/point mode. Must only be used in
ViewportSelect
.Mworkplane
Workplane mode.
Mdrag
Drag mode.
Muvedges
Uv Edge node is enabled.
Muvon
Uv mode is enabled.
cmdid (int) –
The UV command:
Symbols
Description / Sub Symbols
Type
Description
UVCOMMAND_OPTIMALMAPPING
Optimal Angle UV Mapping.
UVCOMMAND_OPTIMALCUBICMAPPING
Optimal Cubic UV Mapping.
UVCOMMAND_REALIGN
Realign UV Mapping:
OPTIMALMAPPING_PRESERVEORIENTATION
bool
Preserve Orientation (Cubic, Angle, Realign).
OPTIMALMAPPING_STRETCHTOFIT
bool
Stretch To Fit (Cubic, Angle, Realign).
OPTIMALMAPPING_DISTORTION
float
Maximum Distortion (Angle).
OPTIMALMAPPING_SPACING
float
Spacing (Cubic, Angle, Realign).
OPTIMALMAPPING_AREAFAK
float
Maximum Area Factor (Cubic).
OPTIMALMAPPING_TWOD
bool
2D (Cubic).
OPTIMALMAPPING_PROGRESSBAR
bool
Progress bar (Cubic, Angle, Realign).
OPTIMALMAPPING_RELAXCOUNT
int
Relaxation Steps (Cubic, Angle).
OPTIMALMAPPING_EQUALIZEAREA
bool
Equalize Island Size (Realign).
UVCOMMAND_RELAX
Relax UV:
RELAXUV_KEEP_BORDER
bool
Pin Border Points.
RELAXUV_KEEP_NEIGHBORS
bool
Pin To Neighbors.
RELAXUV_KEEP_POINTSEL
bool
Pin Point Selection.
RELAXUV_CUT_EDGESEL
bool
Cut Selected Edges.
RELAXUV_EDGESEL_POINTER
Pointer to the edge selection.
RELAXUV_MAX_ITERATIONS
int
Maximum Iteration Steps.
RELAXUV_MODE
int
Relaxation Mode:
RELAXUV_MODE_LSCM
LSCM relaxation.
RELAXUV_MODE_ABF
ABF relaxation.
UVCOMMAND_COPY_UV
Copy UV Points.
UVCOMMAND_PASTE_UV
Paste UV Points.
UVCOMMAND_MAX_UV
Max UV.
UVCOMMAND_FLIP_SEQUENCE
Flip Sequence.
UVCOMMAND_CYCLE_CW_UV
Changed in version R19:Previously UVCOMMAND_MOVE_DOWN_SEQUENCEMove Down Sequence.
UVCOMMAND_CYCLE_CCW_UV
Changed in version R19:Previously UVCOMMAND_MOVE_UP_SEQUENCEMove Up Sequence.
UVCOMMAND_TERRACE
UV Terrace.
UVCOMMAND_FIT_TO_CANVAS
Fit UV To Canvas.
UVCOMMAND_TRANSFORM
Transform UV:
UVCOMMAND_TRANSFORM_MOVE_X
float
Move X (U).
UVCOMMAND_TRANSFORM_MOVE_Y
float
Move Y (V).
UVCOMMAND_TRANSFORM_SCALE_X
float
Scale X (U).
UVCOMMAND_TRANSFORM_SCALE_Y
float
Scale Y (V).
UVCOMMAND_TRANSFORM_ANGLE
float
Rotation angle in radians.
UVCOMMAND_LINEUP
Line Up UV.
UVCOMMAND_UNSTITCH
Unstitch UV.
UVCOMMAND_BOUNDARY2SHAPE
UV Boundary To Shape:
UVCOMMAND_BOUNDARY2SHAPE_MODE
int
UV boundary shape:
UVCOMMAND_BOUNDARY2SHAPE_CIRCLE
UV boundary to circle.
UVCOMMAND_BOUNDARY2SHAPE_QUAD
UV boundary to square.
settings (c4d.BaseContainer) – The optional settings for the UV command.
- Return type
bool
- Returns
True if successful, otherwise False.