VIEWPORT_PICK_FLAGSΒΆ
Symbol ID |
Description |
---|---|
VIEWPORT_PICK_FLAGS_NONE |
None. |
VIEWPORT_PICK_FLAGS_ALLOW_OGL |
Allow OpenGL. |
VIEWPORT_PICK_FLAGS_DONT_STOP_THREADS |
Do not stop threads. |
VIEWPORT_PICK_FLAGS_USE_SEL_FILTER |
Use selection filter. |
VIEWPORT_PICK_FLAGS_OGL_ONLY_TOPMOST |
Picks only topmost object. Use this only when the object pointer is not needed. Only works with OpenGL. |
VIEWPORT_PICK_FLAGS_OGL_ONLY_VISIBLE |
Picks only visible. Only works with OpenGL.
|
VIEWPORT_PICK_FLAGS_OGL_IGNORE_Z |
Picks ignore Z position. Set this to only check if an object (and which) was hit, not its Z position. Only works with OpenGL. |
VIEWPORT_PICK_FLAGS_OGL_ONLY_TOPMOST_WITH_OBJ |
Picks only topmost object but returns the topmost object with its Z position. Only works with OpenGL. |
VIEWPORT_PICK_FLAGS_NO_DEPTH_CORRECTION |
To support old tools, the matrix is usually corrected so that the depth can be in the [-1, 1] range. With this option set, this does not happen any more.
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