TOOLDRAWFLAGSΒΆ

TOOLDRAWFLAGS_NONE

None.

TOOLDRAWFLAGS_INVERSE_Z

Inverse Z-buffer mode. If set, the drawing engine of Cinema 4D will only draw elements if they are further away from the camera than other objects.
This is mostly used for help lines (such as the semi-transparent axis inside of objects).

Note

This mode only works when all objects are drawn so it should be passed last.

TOOLDRAWFLAGS_HIGHLIGHT

Highlight mode.