SAVEPROJECTΒΆ
SAVEPROJECT_NONE |
None. |
SAVEPROJECT_ASSETS |
Pass if the assets will be taken into account. |
SAVEPROJECT_SCENEFILE |
Pass if the scene will be taken into account. |
SAVEPROJECT_DIALOGSALLOWED |
Show dialogs like error messages, a file selection for missing assets or alerts if necessary. |
SAVEPROJECT_SHOWMISSINGASSETDIALOG |
If an asset is missing show a warning dialog. Flag can be set without SAVEPROJECT_DIALOGSALLOWED. |
SAVEPROJECT_ADDTORECENTLIST |
Add document to the recent list. |
SAVEPROJECT_DONTCOPYFILES |
Does the same as without this flag but does not copy the files to the destination. Flag used to simulate the function. |
SAVEPROJECT_PROGRESSALLOWED |
Show the progress bar in the main window. |
SAVEPROJECT_DONTTOUCHDOCUMENT |
Document will be in the same state as before the call was made. |
SAVEPROJECT_DONTFAILONMISSINGASSETS |
If this flag is passed, the function does not fail anymore when assets are missing. |
SAVEPROJECT_ISNET |
Private. Set only if NET module is collecting assets. |
SAVEPROJECT_USEDOCUMENTNAMEASFILENAME |
Use the document name as the file name to save as project. |
SAVEPROJECT_DONTCLEARSUGGESTEDFOLDER |
Do not change asset paths of nodes. |
SAVEPROJECT_WITHCACHES |
New in version R17.048: Save the project assets with Global Illumination / Ambient Occlusion caches. See also ASSETDATA_FLAG_WITHCACHES. |
SAVEPROJECT_DONTGENERATEPAINTTEX |
New in version R17.053: Does the same as without this flag but does not generate the textures from painted materials. |
SAVEPROJECT_ASSETLINKS_COPY_FILEASSETS |
New in version S24: Copy file assets (assets://) to the tex folder. |
SAVEPROJECT_ASSETLINKS_COPY_NODEASSETS |
New in version S24: Copy node assets to the scene repository. |