DRAWFLAGSΒΆ

DRAWFLAGS_NONE

None.

DRAWFLAGS_NO_THREAD

Synchronous call.

DRAWFLAGS_NO_ANIMATION

Ignore all animation.

DRAWFLAGS_ONLY_ACTIVE_VIEW

Only redraw the active view.

DRAWFLAGS_NO_EXPRESSIONS

Ignore expressions.

DRAWFLAGS_INDRAG

In drag.

DRAWFLAGS_NO_HIGHLIGHT_PLANE

The entire view is drawn, not just the highlight plane.

DRAWFLAGS_FORCEFULLREDRAW

Force full redraw.

DRAWFLAGS_ONLY_CAMERAEXPRESSION

Camera expression.

DRAWFLAGS_INMOVE

In move.

DRAWFLAGS_ONLY_BASEDRAW

Draw specific base draw only.

DRAWFLAGS_ONLY_HIGHLIGHT

Only highlights.

DRAWFLAGS_STATICBREAK

If the display is done in the main thread (Cinema 4D only does this during animation playback) this allows that a special thread is used that polls the escape key. Note: Use only in combination with DRAWFLAGS_NO_THREAD.

DRAWFLAGS_PRIVATE_NO_WAIT_GL_FINISHED

Private.

DRAWFLAGS_PRIVATE_ONLYBACKGROUND

Private.

DRAWFLAGS_PRIVATE_NOBLIT

Private.

DRAWFLAGS_PRIVATE_OPENGLHACK

Private.

DRAWFLAGS_PRIVATE_ONLY_PREPARE

Private.

DRAWFLAGS_PRIVATE_NO_DCLIPPING

Private.

DRAWFLAGS_NO_PRESENT

New in version S24: | Prevents the drawport from swapping buffers.. | Use only in combination with DRAWFLAGS_NO_THREAD.