BAKE_TEXΒΆ
BAKE_TEX_USE_CAMERA_VECTOR |
bool |
Use camera vector. |
BAKE_TEX_USE_POLYSELECTION |
bool |
Use polygon selection. |
BAKE_TEX_AMBIENT_OCCLUSION |
bool |
Bake ambient occlusion. |
BAKE_TEX_NORMAL |
bool |
Bake normal channel. |
BAKE_TEX_SURFACECOLOR |
bool |
Bake surface color. |
BAKE_TEX_COLOR |
bool |
Bake color. |
BAKE_TEX_DIFFUSION |
bool |
Bake diffusion channel. |
BAKE_TEX_LUMINANCE |
bool |
Bake luminance. |
BAKE_TEX_ALPHA |
bool |
Bake alpha channel. |
BAKE_TEX_ILLUMINATION |
bool |
Bake illumination. |
BAKE_TEX_SHADOWS |
bool |
Bake shadows. |
BAKE_TEX_BUMP |
bool |
Bake bump. |
BAKE_TEX_TRANSPARENCY |
bool |
Bake transparency. |
BAKE_TEX_UVMAP |
bool |
Bake UV map. |
BAKE_TEX_REFLECTION |
bool |
Bake reflection. |
BAKE_TEX_DISPLACEMENT |
bool |
Bake displacement. |
BAKE_TEX_WIDTH |
int |
Width. |
BAKE_TEX_HEIGHT |
int |
Height. |
BAKE_TEX_PIXELBORDER |
int |
Pixel border. |
BAKE_TEX_FILL_COLOR |
Fill color. |
|
BAKE_TEX_UV_LEFT |
float |
Left UV coordinate. |
BAKE_TEX_UV_RIGHT |
float |
Right UV coordinate. |
BAKE_TEX_UV_TOP |
float |
Top UV coordinate. |
BAKE_TEX_UV_BOTTOM |
float |
Bottom UV coordinate. |
BAKE_TEX_SUPERSAMPLING |
int |
Supersampling. |
BAKE_TEX_USE_BUMP |
bool |
Use bump. |
BAKE_TEX_NO_GI |
bool |
No GI. |
BAKE_TEX_CONTINUE_UV |
bool |
Continue UV. |
BAKE_TEX_USE_PHONG_TAG |
bool |
The pixel will be clamped to the current polygon if set to True and if the angle between polygons is bigger than their phong angle. Only needed if BAKE_TEX_CONTINUE_UV is set to True. |
BAKE_TEX_COLORPROFILE |
Color profile of the baked texture. |
|
BAKE_TEX_SHOW_STATUS |
bool |
Show status. |
BAKE_TEX_PROGRESS_BITMAP |
bool |
Show the bitmap in a preview during baking. |
BAKE_TEX_GENERATE_UNDO |
bool |
Generate undo for UVW tags and Vertex tags created by the baker. |
BAKE_TEX_PREVIEW |
bool |
Bake texture preview. |
BAKE_TEX_COLOR_ILLUM |
bool |
Illumination in color. |
BAKE_TEX_COLOR_SHADOWS |
bool |
Shadows in color. |
BAKE_TEX_COLOR_LUMINANCE |
bool |
Luminance in color. |
BAKE_TEX_COLOR_DIFFUSION |
bool |
Diffusion in color. |
BAKE_TEX_LUMINANCE_DIFFUSION |
bool |
Diffusion in luminance. |
BAKE_TEX_ILLUMINATION_SHADOWS |
bool |
Shadows in luminance. |
BAKE_TEX_NORMAL_METHOD |
int |
Normal method: |
BAKE_TEX_NORMAL_METHOD_OBJECT |
Object. |
|
BAKE_TEX_NORMAL_METHOD_TANGENT |
Tangent. |
|
BAKE_TEX_NORMAL_METHOD_WORLD |
World. |
|
BAKE_TEX_NORMAL_FLIP_X |
bool |
Flip X. |
BAKE_TEX_NORMAL_FLIP_Y |
bool |
Flip Y. |
BAKE_TEX_NORMAL_FLIP_Z |
bool |
Flip Z. |
BAKE_TEX_NORMAL_SWAP_YZ |
bool |
Swap Y/Z. |
BAKE_TEX_NORMAL_SOURCE |
link |
Normal source. |
BAKE_TEX_NORMAL_USE_RAYCAST |
bool |
New in version R18: Whether the normal map will be generated using ray casting. True when baking the normal map only. |
BAKE_TEX_SURFACE_ILLUMINATION |
bool |
Surface illumination. |
BAKE_TEX_AO_VERTEX_MAP |
bool |
Ambient occlusion in vertex map. |
BAKE_TEX_AO_SELFINTERSECTION |
bool |
Ambient occlusion self-intersection. |
BAKE_TEX_AO_VERTEXMAPS |
A container that stores all new generated vertex maps. |
|
BAKE_TEX_DISPLACEMENT_SOURCE |
link |
The high-res source object. |
BAKE_TEX_DISPLACEMENT_HEIGHT |
float |
A float that will receive the displacement height. |
BAKE_TEX_DISPLACEMENT_METHOD |
int |
Displacement method: |
BAKE_TEX_DISPLACEMENT_METHOD_OBJECT |
Object. |
|
BAKE_TEX_DISPLACEMENT_METHOD_WORLD |
World. |
|
BAKE_TEX_DISPLACEMENT_METHOD_TANGENT |
Tangent. |
|
BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY |
Intensity. |
|
BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY |
Centered intensity. |
|
BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN |
Red <-> Green. |
|
BAKE_TEX_DISPLACEMENT_SUBPOLY |
bool |
Displacement subpoly. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION |
int |
Displacement subpoly subdivision. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND |
bool |
Displacement subpoly round. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR |
bool |
Displacement subpoly round contour. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING |
bool |
Displacement subpoly HQ remapping. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT |
bool |
Displacement subpoly map result. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES |
bool |
Displacement subpoly keep edges. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION |
bool |
Displacement subpoly distribution. |
BAKE_TEX_RAYCAST_USE_MAX_DISTANCE |
bool |
New in version R18: Use maximum ray casting distance. |
BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE |
float |
New in version R18: Custom maximum ray casting distance. |
BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD |
bool |
New in version R18: Use automatic spike filter threshold. |
BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD |
float |
New in version R18: Custom spike filter threshold. |
BAKE_TEX_OPTIMAL_MAPPING |
int |
Optimal mapping: |
BAKE_TEX_OPTIMAL_MAPPING_OFF |
Off. |
|
BAKE_TEX_OPTIMAL_MAPPING_CUBIC |
Cubic. |
|
BAKE_TEX_OPTIMAL_MAPPING_ANGLE |
Angle. |
|
BAKE_TEX_OPTIMAL_MAPPING_PACKED |
Packed. |
|
BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT |
int |
Optimal mapping relax count. |
BAKE_TEX_OPTIMAL_MAPPING_PREVIEW |
int |
Optimal mapping preview. |
BAKE_TEX_NO_INIT_BITMAP |
bool |
Set to True if the passed |
BAKE_TEX_AUTO_SIZE |
bool |
Auto size. |
BAKE_TEX_AUTO_SIZE_MIN |
int |
Minimum auto size. |
BAKE_TEX_AUTO_SIZE_MAX |
int |
Maximum auto size. |
BAKE_TEX_AUTO_PIXEL_SIZE |
float |
Automatic pixel size. |
BAKE_TEX_STATUSBAR |
str |
Status bar text. |