BAKE_TEXΒΆ

BAKE_TEX_USE_CAMERA_VECTOR

bool

Use camera vector.

BAKE_TEX_USE_POLYSELECTION

bool

Use polygon selection.

BAKE_TEX_AMBIENT_OCCLUSION

bool

Bake ambient occlusion.

BAKE_TEX_NORMAL

bool

Bake normal channel.

BAKE_TEX_SURFACECOLOR

bool

Bake surface color.

BAKE_TEX_COLOR

bool

Bake color.

BAKE_TEX_DIFFUSION

bool

Bake diffusion channel.

BAKE_TEX_LUMINANCE

bool

Bake luminance.

BAKE_TEX_ALPHA

bool

Bake alpha channel.

BAKE_TEX_ILLUMINATION

bool

Bake illumination.

BAKE_TEX_SHADOWS

bool

Bake shadows.

BAKE_TEX_BUMP

bool

Bake bump.

BAKE_TEX_TRANSPARENCY

bool

Bake transparency.

BAKE_TEX_UVMAP

bool

Bake UV map.

BAKE_TEX_REFLECTION

bool

Bake reflection.

BAKE_TEX_DISPLACEMENT

bool

Bake displacement.

BAKE_TEX_WIDTH

int

Width.

BAKE_TEX_HEIGHT

int

Height.

BAKE_TEX_PIXELBORDER

int

Pixel border.

BAKE_TEX_FILL_COLOR

Vector

Fill color.

BAKE_TEX_UV_LEFT

float

Left UV coordinate.

BAKE_TEX_UV_RIGHT

float

Right UV coordinate.

BAKE_TEX_UV_TOP

float

Top UV coordinate.

BAKE_TEX_UV_BOTTOM

float

Bottom UV coordinate.

BAKE_TEX_SUPERSAMPLING

int

Supersampling.

BAKE_TEX_USE_BUMP

bool

Use bump.

BAKE_TEX_NO_GI

bool

No GI.

BAKE_TEX_CONTINUE_UV

bool

Continue UV.

BAKE_TEX_USE_PHONG_TAG

bool

The pixel will be clamped to the current polygon if set to True and if the angle between polygons is bigger than their phong angle. Only needed if BAKE_TEX_CONTINUE_UV is set to True.

BAKE_TEX_COLORPROFILE

ColorProfile

Color profile of the baked texture.

BAKE_TEX_SHOW_STATUS

bool

Show status.

BAKE_TEX_PROGRESS_BITMAP

bool

Show the bitmap in a preview during baking.

BAKE_TEX_GENERATE_UNDO

bool

Generate undo for UVW tags and Vertex tags created by the baker.

BAKE_TEX_PREVIEW

bool

Bake texture preview.

BAKE_TEX_COLOR_ILLUM

bool

Illumination in color.

BAKE_TEX_COLOR_SHADOWS

bool

Shadows in color.

BAKE_TEX_COLOR_LUMINANCE

bool

Luminance in color.

BAKE_TEX_COLOR_DIFFUSION

bool

Diffusion in color.

BAKE_TEX_LUMINANCE_DIFFUSION

bool

Diffusion in luminance.

BAKE_TEX_ILLUMINATION_SHADOWS

bool

Shadows in luminance.

BAKE_TEX_NORMAL_METHOD

int

Normal method:

BAKE_TEX_NORMAL_METHOD_OBJECT

Object.

BAKE_TEX_NORMAL_METHOD_TANGENT

Tangent.

BAKE_TEX_NORMAL_METHOD_WORLD

World.

BAKE_TEX_NORMAL_FLIP_X

bool

Flip X.

BAKE_TEX_NORMAL_FLIP_Y

bool

Flip Y.

BAKE_TEX_NORMAL_FLIP_Z

bool

Flip Z.

BAKE_TEX_NORMAL_SWAP_YZ

bool

Swap Y/Z.

BAKE_TEX_NORMAL_SOURCE

link

Normal source.

BAKE_TEX_NORMAL_USE_RAYCAST

bool

New in version R18: Whether the normal map will be generated using ray casting. True when baking the normal map only.

BAKE_TEX_SURFACE_ILLUMINATION

bool

Surface illumination.

BAKE_TEX_AO_VERTEX_MAP

bool

Ambient occlusion in vertex map.

BAKE_TEX_AO_SELFINTERSECTION

bool

Ambient occlusion self-intersection.

BAKE_TEX_AO_VERTEXMAPS

BaseContainer

A container that stores all new generated vertex maps.

BAKE_TEX_DISPLACEMENT_SOURCE

link

The high-res source object.

BAKE_TEX_DISPLACEMENT_HEIGHT

float

A float that will receive the displacement height.

BAKE_TEX_DISPLACEMENT_METHOD

int

Displacement method:

BAKE_TEX_DISPLACEMENT_METHOD_OBJECT

Object.

BAKE_TEX_DISPLACEMENT_METHOD_WORLD

World.

BAKE_TEX_DISPLACEMENT_METHOD_TANGENT

Tangent.

BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY

Intensity.

BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY

Centered intensity.

BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN

Red <-> Green.

BAKE_TEX_DISPLACEMENT_SUBPOLY

bool

Displacement subpoly.

BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION

int

Displacement subpoly subdivision.

BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND

bool

Displacement subpoly round.

BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR

bool

Displacement subpoly round contour.

BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING

bool

Displacement subpoly HQ remapping.

BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT

bool

Displacement subpoly map result.

BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES

bool

Displacement subpoly keep edges.

BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION

bool

Displacement subpoly distribution.

BAKE_TEX_RAYCAST_USE_MAX_DISTANCE

bool

New in version R18: Use maximum ray casting distance.

BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE

float

New in version R18: Custom maximum ray casting distance.

BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD

bool

New in version R18: Use automatic spike filter threshold.

BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD

float

New in version R18: Custom spike filter threshold.

BAKE_TEX_OPTIMAL_MAPPING

int

Optimal mapping:

BAKE_TEX_OPTIMAL_MAPPING_OFF

Off.

BAKE_TEX_OPTIMAL_MAPPING_CUBIC

Cubic.

BAKE_TEX_OPTIMAL_MAPPING_ANGLE

Angle.

BAKE_TEX_OPTIMAL_MAPPING_PACKED

Packed.

BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT

int

Optimal mapping relax count.

BAKE_TEX_OPTIMAL_MAPPING_PREVIEW

int

Optimal mapping preview.

BAKE_TEX_NO_INIT_BITMAP

bool

Set to True if the passed MultipassBitmap is already initialized.

BAKE_TEX_AUTO_SIZE

bool

Auto size.

BAKE_TEX_AUTO_SIZE_MIN

int

Minimum auto size.

BAKE_TEX_AUTO_SIZE_MAX

int

Maximum auto size.

BAKE_TEX_AUTO_PIXEL_SIZE

float

Automatic pixel size.

BAKE_TEX_STATUSBAR

str

Status bar text.