AMSI¶
AMSI_CREATE_MISSING_MATERIALS |
bool |
Create materials and texture tags if they are missing. |
AMSI_CREATE_MISSING_CHANNELS |
bool |
Create missing texture channels. |
AMSI_AUTOSELECT_MATERIALS |
bool |
Autoselect materials from object selection. |
AMSI_AUTOSELECT_OBJECTS |
bool |
Autoselect objects from material selection. |
AMSI_DELETE_BROKENMATERIALTAGS |
bool |
Delete material tags with broken material links. |
AMSI_ENABLEMATERIALS |
bool |
Enable all materials for painting. |
AMSI_SINGLEMATERIAL |
bool |
Join UV’s in one single material. |
CREATE_CHANNEL |
bool |
Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID). |
CREATE_CHANNEL_C |
vector |
Channel color (CREATE_CHANNEL_C + CHANNEL_ID). |
AMSI_ENABLED |
bool |
Enable automatic mapsize interpolation, otherwise minimum size == texsize. |
AMSI_TEXW |
int |
Fixed texture size width. |
AMSI_TEXH |
int |
Fixed texture size height. |
AMSI_TEXMIN |
int |
Minimum texture size (width and height). |
AMSI_TEXMAX |
int |
Maximum texture size (width and height). |
AMSI_QUANTIZE |
int |
Quantize texture size. |
AMSI_RESCALE_EXISTING |
bool |
Rescale existing material channels. |
AMSI_USE_SAME_RES |
bool |
Use the same texture size if one channel already exists. |
AMSI_UV_CALC_METHOD |
int |
Calculation mode: |
UV_CALC_METHOD_OPTIMAL1 |
Optimal Cube Mapping. |
|
UV_CALC_METHOD_OPTIMAL2 |
Optimal Angle Mapping. |
|
UV_CALC_METHOD_REALIGN |
Realign. |
|
AMSI_UV_CALC_EXISTING |
bool |
Calculate UVs. |
AMSI_UV_RELAXATION |
bool |
Relax UVs. |