AMSI

AMSI_CREATE_MISSING_MATERIALS

bool

Create materials and texture tags if they are missing.

AMSI_CREATE_MISSING_CHANNELS

bool

Create missing texture channels.

AMSI_AUTOSELECT_MATERIALS

bool

Autoselect materials from object selection.

AMSI_AUTOSELECT_OBJECTS

bool

Autoselect objects from material selection.

AMSI_DELETE_BROKENMATERIALTAGS

bool

Delete material tags with broken material links.

AMSI_ENABLEMATERIALS

bool

Enable all materials for painting.

AMSI_SINGLEMATERIAL

bool

Join UV’s in one single material.

CREATE_CHANNEL

bool

Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID).

CREATE_CHANNEL_C

vector

Channel color (CREATE_CHANNEL_C + CHANNEL_ID).

AMSI_ENABLED

bool

Enable automatic mapsize interpolation, otherwise minimum size == texsize.

AMSI_TEXW

int

Fixed texture size width.

AMSI_TEXH

int

Fixed texture size height.

AMSI_TEXMIN

int

Minimum texture size (width and height).

AMSI_TEXMAX

int

Maximum texture size (width and height).

AMSI_QUANTIZE

int

Quantize texture size.

AMSI_RESCALE_EXISTING

bool

Rescale existing material channels.

AMSI_USE_SAME_RES

bool

Use the same texture size if one channel already exists.

AMSI_UV_CALC_METHOD

int

Calculation mode:

UV_CALC_METHOD_OPTIMAL1

Optimal Cube Mapping.

UV_CALC_METHOD_OPTIMAL2

Optimal Angle Mapping.

UV_CALC_METHOD_REALIGN

Realign.

AMSI_UV_CALC_EXISTING

bool

Calculate UVs.

AMSI_UV_RELAXATION

bool

Relax UVs.