Multi-Pass¶
About¶
Header File: c4d_base/description/zmultipass.h
Description Category: unknown.
Parameters¶
Parameters are accessed with C4DAtom.GetParameter()
/C4DAtom.SetParameter()
.
Parameter: Group ID
Parameter ID: c4d.MULTIPASSOBJECT_OBJECTBUFFER
Parameter Type: int
Parameter: AOV ID
Parameter ID: c4d.MULTIPASSOBJECT_AOVBUFFER
Parameter Type: int
Parameter: Ambient
Parameter ID: c4d.MULTIPASSOBJECT_AMBIENT
Parameter Type: bool
Parameter: Diffuse
Parameter ID: c4d.MULTIPASSOBJECT_DIFFUSE
Parameter Type: bool
Parameter: Specular
Parameter ID: c4d.MULTIPASSOBJECT_SPECULAR
Parameter Type: bool
Parameter: Shadow
Parameter ID: c4d.MULTIPASSOBJECT_SHADOW
Parameter Type: bool
Parameter: Reflection
Parameter ID: c4d.MULTIPASSOBJECT_REFLECTION
Parameter Type: bool
Parameter: Refraction
Parameter ID: c4d.MULTIPASSOBJECT_TRANSPARENCY
Parameter Type: bool
Parameter: Global Illumination
Parameter ID: c4d.MULTIPASSOBJECT_RADIOSITY
Parameter Type: bool
Parameter: Caustics
Parameter ID: c4d.MULTIPASSOBJECT_CAUSTICS
Parameter Type: bool
Parameter: Atmosphere
Parameter ID: c4d.MULTIPASSOBJECT_ATMOSPHERE
Parameter Type: bool
Parameter: Atmosphere (Multiply)
Parameter ID: c4d.MULTIPASSOBJECT_ATMOSPHERE_MUL
Parameter Type: bool
Parameter: Post Effects
Parameter ID: c4d.MULTIPASSOBJECT_ALLPOSTEFFECTS
Parameter Type: bool
Parameter: Separate Materials
Parameter ID: c4d.MULTIPASSOBJECT_REFLECTION_MATERIALS
Parameter Type: int
- Cycle Values:
None (c4d.MULTIPASSOBJECT_REFLECTION_SEPARATE_NONE)
All (c4d.MULTIPASSOBJECT_REFLECTION_SEPARATE_ALL)
Selected (c4d.MULTIPASSOBJECT_REFLECTION_SEPARATE_SELECTED)
Parameter: Separate Layers
Parameter ID: c4d.MULTIPASSOBJECT_REFLECTION_LAYERS
Parameter Type: int
- Cycle Values:
None (c4d.MULTIPASSOBJECT_REFLECTION_LAYERS_NONE)
All (c4d.MULTIPASSOBJECT_REFLECTION_LAYERS_ALL)
Selected (c4d.MULTIPASSOBJECT_REFLECTION_LAYERS_SELECTED)
Parameter: Mode
Parameter ID: c4d.MULTIPASSOBJECT_REFLECTION_MODE
Parameter Type: int
- Cycle Values:
1 Channel: Pre-multiplied (c4d.MULTIPASSOBJECT_REFLECTION_MODE_NORMAL)
2 Channels: Reflection, Multiply (c4d.MULTIPASSOBJECT_REFLECTION_MODE_RAW)
3 Channels: Pre-multiplied, Reflection, Multiply (c4d.MULTIPASSOBJECT_REFLECTION_MODE_COMBINED)
Parameter: Separate Materials
Parameter ID: c4d.MULTIPASSOBJECT_SPECULAR_MATERIALS
Parameter Type: int
- Cycle Values:
None (c4d.MULTIPASSOBJECT_SPECULAR_SEPARATE_NONE)
All (c4d.MULTIPASSOBJECT_SPECULAR_SEPARATE_ALL)
Selected (c4d.MULTIPASSOBJECT_SPECULAR_SEPARATE_SELECTED)
Parameter: Separate Layers
Parameter ID: c4d.MULTIPASSOBJECT_SPECULAR_LAYERS
Parameter Type: int
- Cycle Values:
None (c4d.MULTIPASSOBJECT_SPECULAR_LAYERS_NONE)
All (c4d.MULTIPASSOBJECT_SPECULAR_LAYERS_ALL)
Selected (c4d.MULTIPASSOBJECT_SPECULAR_LAYERS_SELECTED)
Parameter: Mode
Parameter ID: c4d.MULTIPASSOBJECT_SPECULAR_MODE
Parameter Type: int
- Cycle Values:
1 Channel: Pre-multiplied (c4d.MULTIPASSOBJECT_SPECULAR_MODE_NORMAL)
2 Channels: Specular, Multiply (c4d.MULTIPASSOBJECT_SPECULAR_MODE_RAW)
3 Channels: Pre-multiplied, Specular, Multiply (c4d.MULTIPASSOBJECT_SPECULAR_MODE_COMBINED)